Did you know the last unit you place in the editor such as a gia player unit will be the same civilization as the single player.
EaZy (id: EazY_Ben)
Posted on 01/12/04 @ 02:33 PM
Rating
1.6
Breakdown
Playability
1.0
Balance
1.0
Creativity
2.0
Map Design
3.0
Story/Instructions
1.0
Playability: 1
Ok....this scenario is very strange, it has no triggers, no AI and it is on a random map. It has no playablility because the two enemys you play against don't even do anything. You also have an ally on you team that doesn't do anything.
Balance: 1
Seeing as the two enmy teams start off with 3 villagers and a tc, then commence to do nothing the whole game, it is fairly unbalanced, also considering that player one starts off with two huge bases, and 10000 of every rescourse.
Creativity: 2
Not much to say here...not much at all. The symetry of player ones base on the island could be said to be creative, i suppose.
Map Design: 3
There is nothing wrong with using a random map in your scenario, but theres not really much right about it either. It deserves an average 3 rating.
Story/Instructions: 1
No stroy, no instructions. It didn't know what i was supposed to do, so i went into the editor to see if i was missing anything. Sure enough, no triggers, no objectives, no AI, no nothing.
Additional Comments:
If by any chance I have missed something huge on this, then tell me and i will edit this and retract the rating. If not, this is a detestable sham of a scenario, and unless its your first try is simply laughable.