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Author |
File Description |
glorfindels_army |
Posted on 02/28/04 @ 12:34 PM
File Details |
Version: |
AoM: The Titans |
Brokk and his clan have lived in thier mine for many years. But the number of attacks has increased, so he (and his clan) must reach the peak of the mountain so they can look out over the land and see thier new home.
Put in My games/Age of Mythology/scenario |
Author | Reviews ( All | Comments Only | Reviews Only ) |
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The Bard |
Posted on 03/11/04 @ 03:37 PM
Playability: 3
It's not exactly what I would call a gripping scenario. One problem I had is that I more or less solved it by accident: I came across Folstag, killed him - and the game was over before I had even seen half of the map. I think it was a good idea to design the map in a way that leaves the player a choice where to go, but you should not allow him to bypass everything so quickly.
I didn't find any major technical problems, but there are a number of minor bugs and flaws in there:
First thing I did, I built a temple, an armory and a couple of houses, then I started training Hesirs. They don't pack much of a punch in the archaic age, but an army of those is still quite capable of dealing with most enemies on this map and completely kills what little balance the scenario has. (Forbid either the Hesir or the temple.)
Dwarves can be turned into Ulfsarks for scouting. (Forbid the Ulfsark.)
The healing spring doesn't work. (You have to invoke the GP and create it during the game, simply putting the object on the map won't do the trick.)
The first relic I found granted me a Pegasus which made exploring the map ridiculously easy. Another time I got something that increased the attack of Hoplites, which didn't exactly help. (Use 'force relic' triggers to ensure the relics are useful to the player, but not too useful. Something like Pelt of Argus perhaps.)
Granting the player the Curse GP is pretty pointless in a scenario without human opponents. (Grant some other GP which does actually help.)
When Eitri is encountered, he talks to 'Brokk' – even if he has just met a single Ulfsark and Brokk is busy cutting wood at the other end of the map. (Have Eitri react to Brokk only, or change the chat.)
Eitri converts, but his people just stand there and marvel at the snowflakes. (Convert them all or remove them. And have them work so they don't just stand around.)
There only is a chat with Folstag if a clearly specified group of people is with him. (Change the condition.)
It's not necessary to bring the dwarves to the peak, killing Folstag will win the game. (Change the victory conditions to match the objective.)
The first pair of giants appears out of thin air. (Create them a little further off and have them walk to the dwarves.)
Some of these points you may not consider to be flaws because you may have explicitly designed the scenario that way. The point is, to me as a player they didn't make much sense, they just screamed "bug!".
Balance: 2
It's much too easy, even without the 'Hesir-Bug' mentioned above. Brokk is much too strong for the opponents along the way, so the only realistic way to lose is getting caught in the mine war, which is highly unlikely. The player can simply repeat the attack/retreat/heal sequence until he has cleared the map (especially after Eitri joins up with Brokk).
Creativity: 2
It's one of the usual "explore the map and kill everything you see" scenarios. The only things worth mentioning here are the cow and the mine war. These are at least a little unusual but the problem is, they don't add to the gameplay. The cow is just your little joke, and the war happens somewhere in the fog without affecting the player too much. So what's the point?
Map Design: 3
The map doesn't look bad, but it doesn't look good either. Actually it's pretty boring, no eye candy whatsoever.
Story/Instructions: 3
There is not much I can say here. As far as the story is concerned, I'd say some sketches have been drawn, we'll have to see how the story evolves. The instructions are more or less limited to "go to the peak and take care on the way". You should really check your spelling here!
Additional Comments:
The opening cinematics have some weaknesses: There are parts of the 'black map' in the picture, the border of the map is visible, and the last camera track looks as if the cameraman tripped while shooting it.
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HGDL v0.8.2 |
Rating |
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2.6 | Breakdown |
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Playability | 3.0 | Balance | 2.0 | Creativity | 2.0 | Map Design | 3.0 | Story/Instructions | 3.0 |
Statistics |
Downloads: | 556 |
Favorites: [] | 0 |
Size: | 207.39 KB |
Added: | 02/28/04 |
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