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Single Player Scenarios » Count Dracula (Vr 1.3)

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Count Dracula (Vr 1.3)

Author File Description
EaZy
(id: EazY_Ben)
File Details
Screenshot:
Version: AoM: The Titans
Count Dracula

By EazY_Ben (EaZy, Ben_)

It was so tempting. The diamond was just sitting there, in the shop. The jeweller had just gone out of the room, it seemed the perfect opportunity. You Grabbed the diamond, and at that exact moment, two members of Gormine’s armed guard came round the corner, and you had the largest and most valuable diamond known to man in your hands. They looked at you, and started closing in. You looked from side to side, trying to see if there was a safe exit. The guards were getting closer, and were blocking the only way out, apart from the chimney. You leapt towards the empty fire place, the diamond still in your hands. Putting the diamond into your leather pouch, you held onto the first rung on the chimney. And with all your might, you climbed. You were very far up the chimney before the guards were at the bottom. But still you climbed.
When you got the top, you could see the roofs of all Gormines houses. You ran over the roof of the house you had just been in, and threw yourself on to the next. By that time, the guards had caught up and were just coming out of the chimney. You knew that if you were caught, exile would be the lightest charge. You ran on, but your tired legs gave way and at that moment you tripped over and fell down the three storys to the pebbled path below. You didn't remember anything else after that....

As you had guessed, exile was the lightest charge. The ship left the port of Gormine early that morning. As the shore got further and further away, the more you and more you realized that you would miss it.
Three weeks past before you arrived at your destination, the terrorized land of Hagdan. Legend has it that a terrible blood-sucking vampire, that goes by the name of Count Dracula, has been killing and terrorising this land for many century’s. What would be there?
You were given a map when you were thrown ashore.
'The only way you'll ever go back to Gormine is if you kill Dracula!' smirked the guards as they threw you off the ship.
The map says that there is a town called Betheran, you must go there to find shelter and work. Good Luck.

Count Dracula contains:

-Night/day cycle
-5 cool main quests
-Over 20 side quests to earn money&respect
-Three secret characters
-A hidden area
-Talk to almost every friendly unit on the game
-Cool ending cinematic
-600x600 realistic map
-Do quests to 'change' the ending cinematic
-Secret code hidden in the game, first person to find it wins a sticker!:P
-Readme
-Lots more...

Updates in version 1.1

-(Slightly) Improved map design
-New Quests
-Better instructions
-Many bugs fixed
-An actual use for the 'secret codes' :P

Updates in version 1.2

-Improved map design
-Difficulty levels
-Bugs fixed
-New quests

Updates in version 1.3

-Improved map design
-Bugs fixed
-Choice dialogue added
-New quests added

Updated 9th June 2005.
Pages: « First « 1 2 3 4 5 6 7 8 9 10 11 12 [13] 14 15 » Last »
AuthorComments & Reviews   ( All | Comments Only | Reviews Only )
lastlegion I gave him that rating cause that scenario deserved it. Its awesome mapping with excellent triggers.
dr nefarious, dont be soooo....jealous, lol
GreenLiquid
(id: gummyWorm)
Rating
4.4
Breakdown
Playability4.0
Balance3.0
Creativity5.0
Map Design5.0
Story/Instructions5.0
Playability: 4
A very fun RPG to play, with the little secrets built in makes it funner. Almost the best RPG I've played. I would give you a 4.5 if I could. Plus, all the buying/selling and mini-missions help it be much funner. However, I didn't like how all the main missions were all given from the temple. Main missions should come from different sources.

Balance: 3
Not too hard, the endboss is UBER EASY(provided you visit the old guy). And most of the hardest missions, such as defend the city, are skippable. Plus, you get too much gold in the game, and I finished with 5000+ unused gold.

Creativity: 5
Never seen this idea before, very good. Who ever would've thought to make a Dracula scenario? Good idea too.

Map Design: 5
Map rich in eyecandy, so no problems there. Blowing leaves awesome, plus you've managed to add things like the bandit cave, which use unique eyecandy techniques. I couldn't get close to your level of eyecandy if I tried for days.

Story/Instructions: 5
I knew what I needed to do at all times. The story was also pretty good.

Additional Comments:
A reccomended download for anyone who does or doesn't like RPGS. Also, I was going to say, when is Diplomacy coming out? I am very much looking forward to it, and the demo was exceptional.

[Edited on 11/16/04 @ 04:27 PM]

EaZy
(id: EazY_Ben)
File Author
Thanks for the comments :)

Diplomacy is kinda on hold at the mo....but I intend to finish it within 3 months :)
Skycat OOOhh :) I totally forgot about this scen! Remember when you sent me the first version of this to playtest before releasing it? Anyway, I'll download it right now, can't wait to play it. :D
EaZy
(id: EazY_Ben)
File Author
Heh, sure I remember the good old days :P
I think I still have your comments....

Have fun playing it :)
Gaurdian_112
Rating
4.6
Breakdown
Playability5.0
Balance4.0
Creativity5.0
Map Design5.0
Story/Instructions4.0
Playability: 5

Count Dracula is an RPG that plays out pretty well. Its actually alot of fun and you can tell that the author spent quite alot of time working on those little details that make scenarios fun. For example, the olive trees that heal you. I only have a few complaints, that being that its a little hard to find your way through, there is a lack of instructions (for example, in the opening mission the objectives didn't update with the berry mission) and the effect of secrets is somewhat vague.

Besides that I had a blast, the map wasn't too crowded, but it was well-designed and overall very exciting to plough through.

EDIT: Playability increased since he fixed some of the bugs and added Choice Dialogue, which is neat.

Balance: 4
The Balance of this scenario is OK. It wasn't overly difficult nor easy. I didn't really find this any special point in the scenario though a 4 is in order because I simply experienced no problems. The hero character (Jason) was strong enough to deal with most issues and overall the balance was well laid out.

Creativity: 5

I think this is the map's strongest point. The story is quite original however I think it would be good to mention the scenario's many other creative points- like the various RPG elements (coming close to a unit to talk to it, instead of selecting) and the items you could collect around the map. Overall, extremely creative and definately deserving of a 5.

Map Design: 5

The map design is great:). Eazy Ben made excessive use of Reyk's new editor here but the effect is marvelous- espiacally the opening scene. I actually really liked the ambience of the scn- it seemed to have a unique atmosphere..quiet..eery... The map had no bad points, no concievable bugs and personally I thought it was great.

Story/Instructions: 4

I've already given my opinion on the story, but I was a little dissapointed with the lack of good instructions. While things did update now and then, most of the time I was baffled at what exactly I had to do. However, this only warrants a removal of 1 point since the story and other issues related to instructions were pretty much great.


Additional Comments:

Keep designing Ben:) This is fantastic work. You should continue working on such scns- taking into account all the things the reviewer said so your next scn can be even better. It would be great if you had an introduction cinematic as well.

[Edited on 06/12/05 @ 11:47 AM]

dr nefarious
Rating
3.2
Breakdown
Playability3.0
Balance2.0
Creativity3.0
Map Design4.0
Story/Instructions4.0
Playability: 3
Unfortunately, not much has changed since the first version. The scenario might be fun to play if it was not for the tons of trigger bugs in there. Healing Springs and Hesperides Trees don't work, neither does the "teleporter machine". Half of the time the player receives things for free he is supposed to buy. The "wards" around Dracula's castle don't manage to kill most the player's units, so he attack with a whole army.
Another weak point is that the player has to walk around the map so much, spending some 90% of his time waiting until Jason arrives at point B. This way the scenario becomes boring very fast.

Balance: 2
A good scenario starts out easy and becomes harder over time. Here it is the wrong way round, and way too easy anyway. The most difficult tasks are at the beginning, when Jason is alone. Soon the player can assemble a whole army of heroes, myth units and the whole range of regular troops of infantry, cavalry, and siege, which will allow him to laugh at the feeble opposition the computer can offer. Since Dracula is not smart enough to stay within the protective range of his castle, even this uber-boss is no match for the player's army.

Creativity: 3
I don't think this scenario is very creative. It's just another RPG without any new or original ideas, nothing we have not seen a hundred times before. It felt as if the author tried to copy "Shilmista" or "Sorcery", but couldn't quite manage it. The so-called quests are mostly limited to "go there, kill that" and "stay here, kill everything you see". Nothing more interesting, just fighting, no real riddles. Dracula in the end as an oversized shade did not exactly add to the atmosphere either.

Map Design: 4
The map design was not bad, I liked the forest and everything, but it was not exceptional either. The only thing a bit above the average was Dracula's castle in the end. Apart from that, the author's idea of eye candy seems to be limited to putting some ruins, fountains or torches everywhere.

Story/Instructions: 4
Most of the time I knew what to do so the instructions were not bad. The story in the readme sounded interesting, but it had nothing to do with what happened in the game. I felt a bit cheated, since the game itself has no real story, there are just a number of quests the player has to fulfill for no obvious reasons. But of course, most RPG games are like that.

Additional Comments:
Contrary to what the author claims, I hold no grudge against him, and I am no smurf of one of his "rivals" either. The reason my rating is so different from most others for this scenario is simply that most other reviews here are from friends and teammates of the author.
WrathofAtlantis can anyone tell me how to heal myself. My guy said to find olives to heal myself, but I don't know where.
EaZy
(id: EazY_Ben)
File Author
Updated to version 1.3. I'd really appreciate it if you updated your reviews :)

Thanks.
Senior_man_face The Secret Code is 067!!! I doubt I'm the first to find it... but I dont think anyone has said they have found it...

[Edited on 11/03/06 @ 01:35 AM]

Pages: « First « 1 2 3 4 5 6 7 8 9 10 11 12 [13] 14 15 » Last »

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HGDL v0.8.2

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Rating
4.1
Breakdown
Playability4.0
Balance3.3
Creativity4.7
Map Design4.7
Story/Instructions3.8
Statistics
Downloads:3,080
Favorites: [Who?]0
Size:908.50 KB
Added:03/20/04
Updated:06/09/05
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