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Single Player Scenarios » Count Dracula (Vr 1.3)

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Count Dracula (Vr 1.3)

Author File Description
(id: EazY_Ben)
File Details
Version: AoM: The Titans
Count Dracula

By EazY_Ben (EaZy, Ben_)

It was so tempting. The diamond was just sitting there, in the shop. The jeweller had just gone out of the room, it seemed the perfect opportunity. You Grabbed the diamond, and at that exact moment, two members of Gormine’s armed guard came round the corner, and you had the largest and most valuable diamond known to man in your hands. They looked at you, and started closing in. You looked from side to side, trying to see if there was a safe exit. The guards were getting closer, and were blocking the only way out, apart from the chimney. You leapt towards the empty fire place, the diamond still in your hands. Putting the diamond into your leather pouch, you held onto the first rung on the chimney. And with all your might, you climbed. You were very far up the chimney before the guards were at the bottom. But still you climbed.
When you got the top, you could see the roofs of all Gormines houses. You ran over the roof of the house you had just been in, and threw yourself on to the next. By that time, the guards had caught up and were just coming out of the chimney. You knew that if you were caught, exile would be the lightest charge. You ran on, but your tired legs gave way and at that moment you tripped over and fell down the three storys to the pebbled path below. You didn't remember anything else after that....

As you had guessed, exile was the lightest charge. The ship left the port of Gormine early that morning. As the shore got further and further away, the more you and more you realized that you would miss it.
Three weeks past before you arrived at your destination, the terrorized land of Hagdan. Legend has it that a terrible blood-sucking vampire, that goes by the name of Count Dracula, has been killing and terrorising this land for many century’s. What would be there?
You were given a map when you were thrown ashore.
'The only way you'll ever go back to Gormine is if you kill Dracula!' smirked the guards as they threw you off the ship.
The map says that there is a town called Betheran, you must go there to find shelter and work. Good Luck.

Count Dracula contains:

-Night/day cycle
-5 cool main quests
-Over 20 side quests to earn money&respect
-Three secret characters
-A hidden area
-Talk to almost every friendly unit on the game
-Cool ending cinematic
-600x600 realistic map
-Do quests to 'change' the ending cinematic
-Secret code hidden in the game, first person to find it wins a sticker!:P
-Lots more...

Updates in version 1.1

-(Slightly) Improved map design
-New Quests
-Better instructions
-Many bugs fixed
-An actual use for the 'secret codes' :P

Updates in version 1.2

-Improved map design
-Difficulty levels
-Bugs fixed
-New quests

Updates in version 1.3

-Improved map design
-Bugs fixed
-Choice dialogue added
-New quests added

Updated 9th June 2005.
Pages: « First « 1 2 3 4 5 6 7 8 9 10 11 12 13 [14] 15 » Last »
AuthorComments & Reviews   ( All | Comments Only | Reviews Only )
(id: EazY_Ben)
File Author
Look at the first review :D
Map Design5.0
Playability: 5
I enjoyed this scenario very much! There are lots of original concepts and ideas that the author has put to great use. There are seemingly endless amounts of optional quests to keep you entertained aswell as the 5 main quests, all of which were exciting and surely well-thought.

Balance: 4
I found that for the most part the scenario was well balanced. I liked the way you could recieve upgrades to your main character and that you could revive your health by eating berries. I did find, however, that some parts were slightly too hard, and some slightly to easy, but these are very minor problems.

Creativity: 5
This is a very creative map! The ideas are great and you can tell the author has worked hard to make this an enjoyable scenario. There is alot of walking around to be done though ,but i feel this adds to it as it givesd yuou a chance to explor the eye-candy.

Map Design: 5
The map was well designed for its purpose and had lots of cool features and good use of terrain mixing. There were lots of new ideas in the map which i have never seen before. The map had lots of great eye-candy and i think it deserved a 5.

Story/Instructions: 4
The story was good, but could have been more interesting. I liked the idea of Count Draclua being used in a scenario aswell, and i liked the atnosphere of the scenario too. Quite ghostly. I also thought that the instructions were clear and concise, and i knew what I was doing for 95% of the time (only minor confusions were caused in the side quests).

Additional Comments:
I thoroughly enjoyed this scenario and I definately recommend it to all!
Senior_man_face Oh yeah... sorry 'bout that. I did check through most of the comments and reviews to see if it had been found by anyone else... but I guessed I didn't see it there.
(id: EazY_Ben)
File Author
I find it hard to believe that this scenario is over 3 years old now. It seems like yesterday that I was making this map.
aomanon sucks ass
Marauder1221 Hey how doyou make it so that you couldn't swich diplomacy with anyone? Please reply as soon as possible cus I need to know as fast as possible.
(id: EazY_Ben)
File Author
I can't remember! I haven't played AoM for 3 years.
Milkman Matty
(id: Khan And Steak)
Lol even though this is a year (almost two!) old I will still answer the question. You set the player visibility in the player data section to hidden :) ~ Steak
Milkman Matty
(id: Khan And Steak)
Do you still lurk these parts EaZy? I wonder if you still get e-mails from aomh ~ Khan
(id: EazY_Ben)
File Author
I do, from time to time ;)
Pages: « First « 1 2 3 4 5 6 7 8 9 10 11 12 13 [14] 15 » Last »

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