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Single Player Scenarios » Count Dracula (Vr 1.3)

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Count Dracula (Vr 1.3)

Author File Description
(id: EazY_Ben)
File Details
Version: AoM: The Titans
Count Dracula

By EazY_Ben (EaZy, Ben_)

It was so tempting. The diamond was just sitting there, in the shop. The jeweller had just gone out of the room, it seemed the perfect opportunity. You Grabbed the diamond, and at that exact moment, two members of Gormine’s armed guard came round the corner, and you had the largest and most valuable diamond known to man in your hands. They looked at you, and started closing in. You looked from side to side, trying to see if there was a safe exit. The guards were getting closer, and were blocking the only way out, apart from the chimney. You leapt towards the empty fire place, the diamond still in your hands. Putting the diamond into your leather pouch, you held onto the first rung on the chimney. And with all your might, you climbed. You were very far up the chimney before the guards were at the bottom. But still you climbed.
When you got the top, you could see the roofs of all Gormines houses. You ran over the roof of the house you had just been in, and threw yourself on to the next. By that time, the guards had caught up and were just coming out of the chimney. You knew that if you were caught, exile would be the lightest charge. You ran on, but your tired legs gave way and at that moment you tripped over and fell down the three storys to the pebbled path below. You didn't remember anything else after that....

As you had guessed, exile was the lightest charge. The ship left the port of Gormine early that morning. As the shore got further and further away, the more you and more you realized that you would miss it.
Three weeks past before you arrived at your destination, the terrorized land of Hagdan. Legend has it that a terrible blood-sucking vampire, that goes by the name of Count Dracula, has been killing and terrorising this land for many century’s. What would be there?
You were given a map when you were thrown ashore.
'The only way you'll ever go back to Gormine is if you kill Dracula!' smirked the guards as they threw you off the ship.
The map says that there is a town called Betheran, you must go there to find shelter and work. Good Luck.

Count Dracula contains:

-Night/day cycle
-5 cool main quests
-Over 20 side quests to earn money&respect
-Three secret characters
-A hidden area
-Talk to almost every friendly unit on the game
-Cool ending cinematic
-600x600 realistic map
-Do quests to 'change' the ending cinematic
-Secret code hidden in the game, first person to find it wins a sticker!:P
-Lots more...

Updates in version 1.1

-(Slightly) Improved map design
-New Quests
-Better instructions
-Many bugs fixed
-An actual use for the 'secret codes' :P

Updates in version 1.2

-Improved map design
-Difficulty levels
-Bugs fixed
-New quests

Updates in version 1.3

-Improved map design
-Bugs fixed
-Choice dialogue added
-New quests added

Updated 9th June 2005.
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AuthorComments & Reviews   ( All | Comments Only | Reviews Only )
(id: EazY_Ben)
File Author
Hey, im not talking about the scenario here, im talking about the editor in general. You could, for instance, think of better things in your own head, write a book for example. AOM shouldn't be taken so seriously. But oh well...

[Edited on 03/27/04 @ 02:47 PM]

(id: EazY_Ben)
File Author
But still, Bard, why not try submitting something of your own?
Ilia I'll just make a quick comment. The map was creative and the scenario itself was fun but there was a few things I found annoying. First off at the end of the scenario I had gathered like 20000 gold that I didn't even use for anything at all because you got way more gold than you spent on units and such. The "secret characters" were too easily obtainable and found. The first one which probably should have been the hardest based on the map layout I found without even triggering the troll who flare'd the location. A lot of the map could have been used for better things such as the Eggy town not just being somewhere I spent 5 minutes in and out because all you had to do to get the relic was talk to a npc who gave you a Roc that flew to another npc who you got a code from and got the relic etc. Last thing was the pathing was way too small. Also none of the so called "bushes that give life" actually gave the hero any life and the hespesdes tree + the 2 healing wells in the cave could have actually worked and gave you dryads + replenished life. Other than that good map and good use of customizing the final boss (changing name + size)
(id: EazY_Ben)
File Author
The hespiderities tree is not ment to give you units(it would be far to easy if you could), and its true that the healing springs don't work. But, in the egyptian town (in Vr1.1) there are a few new quests added.

ASnyway, im going to update soon with Vr1.2....

[Edited on 03/27/04 @ 05:05 PM]

Heathen When I start this, I start up as player Betheran. How do I switch it to Jason?
(id: AoMPlayer000)
I had the same problem. Open the scenario in the editor, press ctrl+F1 and then save it.
(id: EazY_Ben)
File Author
Or just play it in the editor :P
Dainman1968 the telepoter doesn't work why?
(id: EazY_Ben)
File Author
Hmm...the teleporter does work though...
Heathen CTL+F1 worked. Thanks.
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