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Single Player Scenarios » Count Dracula (Vr 1.3)

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Count Dracula (Vr 1.3)

Author File Description
(id: EazY_Ben)
File Details
Version: AoM: The Titans
Count Dracula

By EazY_Ben (EaZy, Ben_)

It was so tempting. The diamond was just sitting there, in the shop. The jeweller had just gone out of the room, it seemed the perfect opportunity. You Grabbed the diamond, and at that exact moment, two members of Gormine’s armed guard came round the corner, and you had the largest and most valuable diamond known to man in your hands. They looked at you, and started closing in. You looked from side to side, trying to see if there was a safe exit. The guards were getting closer, and were blocking the only way out, apart from the chimney. You leapt towards the empty fire place, the diamond still in your hands. Putting the diamond into your leather pouch, you held onto the first rung on the chimney. And with all your might, you climbed. You were very far up the chimney before the guards were at the bottom. But still you climbed.
When you got the top, you could see the roofs of all Gormines houses. You ran over the roof of the house you had just been in, and threw yourself on to the next. By that time, the guards had caught up and were just coming out of the chimney. You knew that if you were caught, exile would be the lightest charge. You ran on, but your tired legs gave way and at that moment you tripped over and fell down the three storys to the pebbled path below. You didn't remember anything else after that....

As you had guessed, exile was the lightest charge. The ship left the port of Gormine early that morning. As the shore got further and further away, the more you and more you realized that you would miss it.
Three weeks past before you arrived at your destination, the terrorized land of Hagdan. Legend has it that a terrible blood-sucking vampire, that goes by the name of Count Dracula, has been killing and terrorising this land for many century’s. What would be there?
You were given a map when you were thrown ashore.
'The only way you'll ever go back to Gormine is if you kill Dracula!' smirked the guards as they threw you off the ship.
The map says that there is a town called Betheran, you must go there to find shelter and work. Good Luck.

Count Dracula contains:

-Night/day cycle
-5 cool main quests
-Over 20 side quests to earn money&respect
-Three secret characters
-A hidden area
-Talk to almost every friendly unit on the game
-Cool ending cinematic
-600x600 realistic map
-Do quests to 'change' the ending cinematic
-Secret code hidden in the game, first person to find it wins a sticker!:P
-Lots more...

Updates in version 1.1

-(Slightly) Improved map design
-New Quests
-Better instructions
-Many bugs fixed
-An actual use for the 'secret codes' :P

Updates in version 1.2

-Improved map design
-Difficulty levels
-Bugs fixed
-New quests

Updates in version 1.3

-Improved map design
-Bugs fixed
-Choice dialogue added
-New quests added

Updated 9th June 2005.
Pages: « First « 1 2 3 4 [5] 6 7 8 9 10 11 12 13 14 15 » Last »
AuthorComments & Reviews   ( All | Comments Only | Reviews Only )
Villi The teleporter only works for Jason
glorfindels_army Just a thing on the story; a villager said that they villagers would defend the relic with thier lives and only villagers can be let in, but how come a villager tell the pass to a complete stranger?
(id: EazY_Ben)
File Author
Shes a corrupt villager ;)
dr nefarious Playability: 2
This is a really bad scenario. It has healing springs, hesperides trees, even teleporter machines, but nothing works. I was supposed to pay for food, soldiers and so on, but I received most of them for free. I bet you never
tested your scenario before you put it here!

Balance: 2
The balance was a joke. I had an army of heroes, myth units and the whole range of regular troops of infantry, cavalry, siege. The computer had one or two dryads, some trolls, two midgols and a couple of axemen in total. My single colossus would have been able to beat them all alone! And in the end
the hero even became invulnerable!

Creativity: 3
I have not seen too many scenarios other than the game campaigns, so I can't write much here. I guess the creativity is neither good or bad, so I go for the middle.

Map Design: 4
The map design was not bad, I liked the forest and everything. It was better than a random map in any case, so the guidelines say 4 here.

Story/Instructions: 4
Most of the time I knew what to do so the instructions were not bad. The story in the readme was interesting, but it had nothing to do with what happened in the game. Including Dracula is ridiculous to me, he has no place in this world. But that is maybe only my personal opinion.

Additional Comments:
You gave glorfindels_army credit for helping you in the scenario and he gave you a good review in return. That's CHEATING!

[Edited on 11/28/04 @ 11:14 AM]

Student of War The last object placed before saving will determine what player you will start as in single player mode. Just place an object of the player you want to be then delete it and save.
(id: EazY_Ben)
File Author

[Edited on 11/14/04 @ 05:59 PM]

(id: AoMPlayer000)

[Edited on 11/05/04 @ 08:40 AM]

(id: EazY_Ben)
File Author
Sorry, but that is not a detailed review.
glorfindels_army I didn't help. I playtesed it ;)
(id: AoMPlayer000)

[Edited on 11/05/04 @ 08:40 AM]

Pages: « First « 1 2 3 4 [5] 6 7 8 9 10 11 12 13 14 15 » Last »

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