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Single Player Scenarios » Count Dracula (Vr 1.3)

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Count Dracula (Vr 1.3)

Author File Description
(id: EazY_Ben)
File Details
Version: AoM: The Titans
Count Dracula

By EazY_Ben (EaZy, Ben_)

It was so tempting. The diamond was just sitting there, in the shop. The jeweller had just gone out of the room, it seemed the perfect opportunity. You Grabbed the diamond, and at that exact moment, two members of Gormine’s armed guard came round the corner, and you had the largest and most valuable diamond known to man in your hands. They looked at you, and started closing in. You looked from side to side, trying to see if there was a safe exit. The guards were getting closer, and were blocking the only way out, apart from the chimney. You leapt towards the empty fire place, the diamond still in your hands. Putting the diamond into your leather pouch, you held onto the first rung on the chimney. And with all your might, you climbed. You were very far up the chimney before the guards were at the bottom. But still you climbed.
When you got the top, you could see the roofs of all Gormines houses. You ran over the roof of the house you had just been in, and threw yourself on to the next. By that time, the guards had caught up and were just coming out of the chimney. You knew that if you were caught, exile would be the lightest charge. You ran on, but your tired legs gave way and at that moment you tripped over and fell down the three storys to the pebbled path below. You didn't remember anything else after that....

As you had guessed, exile was the lightest charge. The ship left the port of Gormine early that morning. As the shore got further and further away, the more you and more you realized that you would miss it.
Three weeks past before you arrived at your destination, the terrorized land of Hagdan. Legend has it that a terrible blood-sucking vampire, that goes by the name of Count Dracula, has been killing and terrorising this land for many century’s. What would be there?
You were given a map when you were thrown ashore.
'The only way you'll ever go back to Gormine is if you kill Dracula!' smirked the guards as they threw you off the ship.
The map says that there is a town called Betheran, you must go there to find shelter and work. Good Luck.

Count Dracula contains:

-Night/day cycle
-5 cool main quests
-Over 20 side quests to earn money&respect
-Three secret characters
-A hidden area
-Talk to almost every friendly unit on the game
-Cool ending cinematic
-600x600 realistic map
-Do quests to 'change' the ending cinematic
-Secret code hidden in the game, first person to find it wins a sticker!:P
-Lots more...

Updates in version 1.1

-(Slightly) Improved map design
-New Quests
-Better instructions
-Many bugs fixed
-An actual use for the 'secret codes' :P

Updates in version 1.2

-Improved map design
-Difficulty levels
-Bugs fixed
-New quests

Updates in version 1.3

-Improved map design
-Bugs fixed
-Choice dialogue added
-New quests added

Updated 9th June 2005.
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AuthorComments & Reviews   ( All | Comments Only | Reviews Only )
Student of War Yes I think it sucks when someone tells you something doesnt work because they arent able to figure it out. Then you try to explain to them how to use it but they are convinced and make total jerks out of themselves. Over and over and over. Some reviewers especially those that dont design themselves are ready to quote "scream bug" to cover up the fact that they are to ignorant to figure it out and too stupid to learn any different. Maybe designers should stick to reviewing (because we do take AOM seriously and do lose sleep over it)and the rest should do what they do best(whatever that is)

[Edited on 04/19/04 @ 10:49 AM]

(id: AoMPlayer000)

[Edited on 11/05/04 @ 08:42 AM]

Student of War I am not knocking newbies. I was a noobie once and in some ways I still am. I am knocking people that cant learn because they are experts in thier own minds. Those that say stop acting like a child because someone suggested they may be wrong. And I dont see what is easy about making maps. The countless hours spent working out the "real" bugs. But I didnt mean to say you had no clue about scenario editing. I forgot to consider the countless scenarios you have submitted. My mistake, sorry. I think you may be on the right track when you say "nobody" needs to make reviews any longer. But that may just apply to you.
(id: AoMPlayer000)

[Edited on 11/05/04 @ 08:42 AM]

Student of War Im sorry. Is it your birthday? Neither one of us has any reason to argue over a scenario that is not mine and a review that is not yours. Except.................for that one burning issue. Should the author design his scenarios around the expectations of the player?..............or..........Should the player play the scenario around the expectations of the author. I am willing to make an a$$ of myself over the issue and apparently you are too. touche'...........PS I think I claimed to be a noobie not a pro. Because I have to look up impertinent in the dictionary.

[Edited on 04/19/04 @ 12:59 PM]

(id: AoMPlayer000)

[Edited on 11/05/04 @ 08:43 AM]

Student of War The question is........should a missed intention between the author and the player of any given scenario be considered a flaw. I am not interested in an ego fencing contest. I just want to give the question proper consideration. Should the review be removed based on this even though technically it is a good review? BTW thanx for playing Ajaxes Inheritance

[Edited on 04/19/04 @ 01:28 PM]

(id: AoMPlayer000)

[Edited on 11/05/04 @ 08:43 AM]

(id: EazY_Ben)
File Author

[Edited on 11/14/04 @ 06:03 PM]

glorfindels_army *Is annoyed with people arguing* Stop arguing, it won't help at all.
Pages: « First « 1 2 3 4 5 6 [7] 8 9 10 11 12 13 14 15 » Last »

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