Author |
File Description |
James Right |
Posted on 09/03/04 @ 02:26 PM (updated 12/05/04)
File Details |
Style: |
Mix |
# of Scenarios: |
15 (8 playable) |
Version: |
AoM: The Titans |
An eight scenario counting campaign with plenty
of cinematics and an exciting story that takes you from the Norselands to Egypt and even Greece...
Created by James Right. |
Pages: [1] 2 3 4 5 » Last » |
Author | Comments & Reviews ( All | Comments Only | Reviews Only ) |
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James Right
File Author |
Posted on 09/06/04 @ 05:49 AM
If anybody has comment please, feel free
to share it with me.
James Right |
Gr�n (id: AoMPlayer000) |
Posted on 09/06/04 @ 10:36 AM
I happened to DL it and I must say, I'm surprised. Although I see you the first time here and you made no announcement it seems to be very good, I started the first mission and watched a cinematic.
OK, here's what you've got to do now ;-) :
-Your intros aren't skippable with Esc. That's annoying if one has to watch it for the third time or so. Read this:
http://aom.heavengames.com/cgi-bin/forums/display.cgi?action=ct&f=13,19452,,all
-Make a subfolder for all your scenarios (i.e. "RoS") and specify it in the cpx file (i.e. "RoS/RoS1.scx").
-You certainly have noticed that there's a first very short camera cut to anything else but the start of your cinematic at the very beginning of your cinematics. To solve that, unlock the camera and make a camera cut in the first active run-immediately trigger pointing at the black area outside of the map.
-I don't know yet if you have used the effect "Player LOS Change", but if you have, it'll mess up the game when you save/load it. Use "Set Tech Status", "Shared LOS" "unobtainable" "Player1" in the first active run-immediately trigger to disable allied's LOS.
-Make nice icon overlays like in the original campaigns on the campaign screen. Learn from the original cpx files (basically you specify an icon name and a position for it, for example O;verlay offs;et = "554 281" size = "256 64">uiove;rlay_arrow_09 blah blah. "554 281" is the position.
-Use camera cuts after a cinematic to restore the original camera angle. It's very annoying to play with a more tilted angle than usually.
Then make a nice announcement in the design forum![Edited on 09/06/04 @ 10:53 AM]
|
James Right
File Author |
Posted on 09/06/04 @ 11:49 AM
Thanks for the comment. I have indeed noticed the things you mentioned, and I will certainly use those things in my new campaign. I must also say that I am fairly bad at the files behind the campaign. Oddy did that for me.
Also, the last cinematic is the best. Check it out!
James Right |
oddy |
Posted on 09/06/04 @ 02:46 PM
Yup, I'm kinda this guy's councelor. ;) |
James Right
File Author |
Posted on 09/06/04 @ 02:53 PM
And I'm very glad about that. |
Gr�n (id: AoMPlayer000) |
Posted on 09/06/04 @ 02:55 PM
That's good, you can't be wrong if oddy helps you ;-). Do you know him in real life or why did you help him? |
James Right
File Author |
Posted on 09/06/04 @ 02:56 PM
I commented on The Survival of the Phoenix, so
he added me to msn. |
James Right
File Author |
Posted on 09/07/04 @ 04:09 AM
I have heared several comments that are about the cinematics. They are indeed true. However, nobody seems to say something about the playable scenarios. Please, give me a comment on that.
James Right |
Gr�n (id: AoMPlayer000) |
Posted on 09/07/04 @ 06:38 AM
I haven't played it yet. As I said, you should make an announcement in the scenario design forum, that'll get many people to play it. Here's an example of a good one:
http://aom.heavengames.com/cgi-bin/forums/display.cgi?action=ct&f=13,17345,0,10[Edited on 09/07/04 @ 06:39 AM]
|
ajaxfan |
Posted on 09/07/04 @ 10:53 AM
I have downloaded this campain and i think you must work on the cinematics.
the story is not original. The ship is a kind of copy from the trojan horse |
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