This scenario is the first part of two (or more, who knows?), and it's also my second scenario, so the triggers are not yet exceptional; however there's a minimum of interaction, which should please you.
It tells about Khemsyt's past, before he became Gargarensis's minion. He was then a young lord ruling over his land, but a part of these lands were haunted by horrible creatures. He decided to get rid of them. This decision would change his life forever, ultimately leading him to the fate we know...
Playability: 3
What I had expected was a intro movie how Kemsyt came at Egypt or something. If you start now, you have a army and in the objectives, your talking about 'the greatest challange'. The storyline isn't clear at all.
Balance: 3
When I first encounterd the north were the first minions appear, it was easy. I beated them all. But when I'd entered that 4 Anubites, I lost more than 1/3 of my army! And when you get further to the Well of Urd, my army was totally gone and Kemsyt was dead - I lost. This was though the first time I played the scenario, later It worked out better. But anyway, make Kemsyt's army bigger or reduce the enemy army in your next version.
Creativity: 2
I'd gived it a 2 because if you make such a scenario where you tell a story, it's much more good-looking to begin with a cinematic. That's the most beautiful opening a scenario could wish lol :) Also, do MUCH more at triggers. They are the key to a good scenario. You will have to make more cinematics and more triggers.
Map Design: 4
The map was nicely designed. Maybe other editors might think this rating is to high, but I'm not good at designing beautiful maps.
Story/Instructions: 2
This is crap. You have to tell much more than what's in the objectives list. Even when I'd played out the scenario, I didn't get the point very clearly. Once again: more cinematics!
Additional Comments:
The best I thought was the map designing. I like the way you can make maps. But you have to be more expierenced with triggers. Maybe you are, but why don't you do something with it? If you would remake the scenario with clearer storylines and more cinematics, it would be nicer.
chuz File Author
Posted on 12/03/04 @ 05:18 PM
Thanx for the advice. I'm just starting scen. design, so you're right: I'm not that good with triggers yet, and I didn't even try a cinematic. But I'm planning to do it for the second part of this scenario (so if you didn't get it all, that's quite normal).
One last thing: the meaning of the scenario is to build an army, there are 2 villages. If you did go without training new units, I'm impressed you reached the end...