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The Councils Bad Decision
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Author |
File Description |
CaveTown |
Posted on 12/03/04 @ 09:59 PM (updated 02/20/05)
File Details |
Style: |
Mix |
# of Scenarios: |
16 |
Version: |
AoM: The Titans |
The Councils Bad Decision, NOW INCLUDES AND UPDATED CAMPAIGN FILE, MUCH MORE CREATIVE THEN LAST ONE, If I missed anything in this one or if there are any messups show me if their are at floridaguy71@hotmail.com, also download legacy of the titans DEMO version by James Right, AND WAIT FOR James Right's campaigns he has coming soon. |
Pages: [1] 2 » Last » | Author | Comments & Reviews ( All | Comments Only | Reviews Only ) |
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James Right |
Posted on 12/07/04 @ 01:33 PM
Playability: 2
This campaign (eventhough it was a test) had very little playability whatsoever, caused by a few things: 1. Advancing error after the prologue; you get a menu (You win) but it advances straight away. Although there is also a minor advancement error in my demo, I improved it the second I found out. You should do the same! 2. The cinematics had bad camera tracks, moving here and there very fast. Too fast. They also showed the black borders, something you should never do in a cinematic.
3. The map was filled with many things; there were also a lot of city's around yours. That might cause slow gaming (loading time!) for some players with slower computers.4. There was no music!
Balance: 3
I couldn't say much about the balance for it was a test, but it was fairly reasonable. The goal was very clear and not common, like: huh, go destroy this, or go destroy that... Yours was better.
Creativity: 3
Reasonably creative, it was a test so nothing else to it I guess.
Map Design: 1
Relatively poor map design. Little use of rocks, to much city's to close together and the citytiles just stopped at one point; they didn't look profession. Keep it up, Cave Town!
Story/Instructions: 2
The instructions were fairly good for you, but the lack of music (where is it...!?) made it look unprofessional. Good hints and goal though! Go on! You're improving!!
Additional Comments:
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CaveTown
File Author |
Posted on 12/07/04 @ 05:29 PM
I will update this soon I have found many errors and messups like the camera tracks, and the mountain village trains units and puts them in your way, James Right said that the scenario advances immediately somewhere I fixed that. Please tell me if there are any more messups or if your computer is going to slow or anything like that. |
Council4CaveTown |
Posted on 12/07/04 @ 07:33 PM
Hi I am still CaveTown I just can't find my password.[Edited on 12/07/04 @ 07:53 PM]
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CaveTown
File Author |
Posted on 12/07/04 @ 07:55 PM
Yes I found my Password. |
James Right |
Posted on 12/08/04 @ 10:02 AM
Lucky you then. |
CaveTown
File Author |
Posted on 12/09/04 @ 04:32 PM
Please comment on this anyone.[Edited on 12/09/04 @ 04:33 PM]
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James Right |
Posted on 12/12/04 @ 06:25 AM
Listen, Cave Town, I will download and judge it again, even today. And don't listen to that other guy: you can advertise all you want as far as I am consirned. You remind me of myself when I was kind of an "amateur" in AOM scenario editing. Please go ahead. You will see my revieuw soon, probable even today. |
James Right |
Posted on 12/12/04 @ 01:24 PM
Playability: 3
The campaign was more playable then the last time: it had music. That was the only advantage sofar as playability is conserned. The camera Tracks in the cinematics had nevertheless improved alot, but on occasion the border of the map was revealed. Work on that! Also: Make the monsters that need to attack owned by Player2, they will attack better then Gaia (Mother Nature).
Balance: 3
Pretty balanced:The objective was balanced, so it was fairly good.
Creativity: 4
A creative story, with a good plot. It makes good sense! Also you were very creative with the map setup and you divided everything good.
Map Design: 3
Your map design was also pretty good, you used a lot of rocks, water and different grasses in your landscape. The city was less though: The tiles are still to bad for a city.
Story/Instructions: 4
You had clear instructions and good hints, although some of them revealed a little to much.
Additional Comments:You are most definently improving!
[Edited on 08/07/06 @ 10:11 PM]
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CaveTown
File Author |
Posted on 12/14/04 @ 10:02 PM
Please post comments.[Edited on 12/18/04 @ 07:32 PM]
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Gidronatis |
Posted on 12/29/04 @ 03:36 PM
I have a music ID list coming out soon, but I have to edit the file first. BTW use music play and set current music set instead of music filename. |
Pages: [1] 2 » Last » |
HGDL v0.8.2 |
Statistics |
Downloads: | 2,731 |
Favorites: [] | 0 |
Size: | 2.10 MB |
Added: | 12/03/04 |
Updated: | 02/20/05 |
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