This scenario is based on the original Mutation created by Wolf. Howerever, gameplay is greatly improved, with the main feature of being able to choose between 3 different units, each wth their unique mutations and god powers.
The difficulty of the game is high, demanding players to micromanage their units in an efficient way, work as team, use lure tactics and summon god powers in the right time.
The terrain is rich and well detailed, with decent eyecandy. There are a number of "secretS" and bonus areas around the map.
It also features intro and ending cinematics, wich introduce a short storyline to give more depth to the scenario.
The player that host this game, can type anytime during gameplay AMBIENT_ON, wich will allo day-night cycles to occur. If he/her or other player like a particular lighting setting, host can type AMBIENT_OFF and have that lighting for the rest of the game.
Additionally, host can type "HardModeOn" and all enemy units will be at Champion Status, with all armory imporvements, and myth units will have Monstrous Rage, Thurizas Rune and Mythic Rejuvenation.
Plase view the showcase to see more detailed information.Link:
Player 1 to 4 : Humans, same team.
Player 5: Computer, same team as humans.
Player 6: Computer, different team as all other (Best set as Poseidon, so you get Militia from greek buildings).
As for human players, using Odin/Ouranos grants a slighty advantage.
*Current version is the C one, a slghty easier one.