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Author |
File Description |
Aomts_help911 |
Posted on 08/11/06 @ 08:38 PM (updated 02/12/10)
File Details |
# of Players: |
4 |
Version: |
AoM: The Titans |
Welcome To a whole new type of warfare were.....
The weather determines your attack determines your attack
Your chosen god matters by far as it gives advantages like powerful but expensive units from nidhoggs to sons of osirises
Uses very little building
Many randomizations from Myth Units 2 buildings
Siege weapons are extremely stronger and are your best defence but are very limited
Long ago, In a utopian city, there was peace. Unfourtainetly were there is peace there is hate greed and tyranny that wishes to rule to the end. Wars raged many lives were lost and storys forgotten to never be opened again. There were heros and villians each dieing off and this war was never going to end....or so it seemed. ....A Mysterious explosion killed all instantly and the story of this utopia seemed to be lost forever for every story on the island was destroyed utterly until that fateful day when 4 generals returned to the island from there search for a ultimate weapon and each in turn was corrupted on the realization that this once utopia now turned into the ultimate weapon itself was right in front of them to control this is the beginning of your story of the last 4 storys on the island.........
Ok now to learn how this strange game works
First off every unit is unlocked but you cannot build. The whole island is covered in nods (setelments) which can convert any buildings in that area from 3 fortress to a titan gate
Second the weather has a effect on every unit in the game for example snow slowly hurts every unit in the game while the bright light heals your units
Third Your general lvls up as he kills
Fourth Each god and civiliatation has its own personal benifits
Fifth is that randomization like Random buildings to capture and randomly chossen powerful myth units have big effects on your economy and military power
NOTES:
Some villigers wont move all you have to do is wiggle them around
Some settlements wont have you build straight on try all the sides you can
Lastly your base has respawning resources and your citadel which if it dies you lose so defend your base at all cost!
Updated August 8th 2007 |
Author | Reviews ( All | Comments Only | Reviews Only ) |
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Howmuchweed2 |
Posted on 08/12/06 @ 07:01 PM
Playability: 3
I gave this a 3 as it was great to play at first, but if someone has TCs right outside your base theirs not much you can do, thats why i had to give playability a 3.
Balance: 4
Good sense of balance here, all 4 players have same generals, this makes its easier to upgrade them the same, but the thing that stopped me from giving it a 5 is the fact that if 1 persons general reaches like lvl 5 or 6, their overpowering, and if you combine that overpowering with the healing of a valkyrie its hard for him to die.
Creativity: 5
Never seen this map in titans before, i applaud for creativeness, i know how hard it is to try think of original and yet fun/strategy maps to play that people will want to host as well as other people play it.
Map Design: 3
This only got a 3 because of the temples inside the TC's, they cause some difficulty in building the TC to start with as i couldn't build one at all with a temple in the centre.
Story/Instructions: 2
Now this is were the downfall of the review is, The reason i giving you a 2 and not a 1 is because the story was pretty good, but the starting cinematic of you saying ~City Under Siege~ letter by letter bored me before i even started the game, maybe if you did it in chunks like "~City" "Under" "Siege~ it would of been better.
Additional Comments:
Try harder to improve buildable areas all over the map and make your starting cinematics a little less boring to make sure people want to watch the cinematic and play the game more. I hope this review has been helpful. |
Steve_the_Pirate |
Posted on 08/20/06 @ 07:38 PM
Playability: 4
The good thing is that each player has different buildings near there starting area, which allows many different strategies everytime.
Balance: 4
but some times Different settlements leads to unfariness problems such as i had about 3 temple settlements so i could build temples really fast. leaving the other players With only a few settelments when my army consists of about 10 different units. Or maybe im just really good :)
Creativity: 5
havn't sen anyother scenario like it before. and thats what makes it enjoyable is because its completely new.
Map Design: 3
Maybe you could have made it on a bigger size map so after a few minutes. Your not scrunched together. And this parly goes with the balance problem as i got 1 million builders very easilly. And had most the settelments.
Story/Instructions: 3
First tiem i played i got a little lost for a few min. and then caught on. And definetly not the most noob friendly scenario.
Additional Comments: Good luck on your next scenario. Enjoyed the unqueness of thsi one. |
antisquishy_genn |
Posted on 12/03/07 @ 04:44 PM
Playability: 4
This map holds so many strategies, and ideas it can be played multiple times without ever achieving a similar game once. That is truly hard to get into a game like this, and I congratulate you. Firstly, you are given a well defended base(in which you have infinite resources for the most part), with a general, and a building to make units with. From there you must expand you power, or land if you will capturing various of other settlements or nods. But some nods really become hard to capture simply because of a camera angle issue(had once or twice), or a building is place smack dab on the settlement. Making your unit accidentally attacking instead of building. This can be frustrating seeing how you have to manage your army, and nods, while building on that one frustrating nod simply because you always attack instead of build.
Balance: 3
Now with this sort of game, many factors have a role in the balance, like the land, unit types, civilizations, resources, ect. You(for the most part) took in all the considerations, but some areas were still unbalanced. First let me break this category further, to understand why I gave a 3, instead of a 4.
Land:4
Unit types: 4
Civilization: 3
Specific God bonous': 2
Resources: 4
Let's start with the land: For the most part, everything was fair game, everyone has a chance for resource settlement, siege settlement, and military settlements. However, it came down to which was better in the long run. I found playing one game, the market settlements were extremely crucial, or the resource settlements. That is all what the fighting came down to, we rarely tried to take the military simply because those became pointless. Fairly saying it was that games preference, so a 4 was given.
Unit Types: From what I remember, every unit was for the most part used. However when it came down to the raw battle, more so heavy infantry, with long range siege were better off being created more. Seeing how so many tc's and buildings were close, you needed the infantry, to battle infantry, and siege to take care of buildings. So you would only really need the other nods, for the tc population. But that doesn't mean archers, calvary, or MU were neglected, it's just they were seldom needed. However with some God specific units, like the Nidhogg, 4000+ food for a unit that can almost instantly die to a fully heroized Atlantean firing squad really was unbalanced.
Civilization: Now if you picked random like in my games, it pretty much didn't really matter. But I saw it as the Norse, and Greeks(in general) were favored more than the others. Norse simply for the ability to have their infantry take over tc's when they were done, and the greek's for their ubber heros to lay waste of any MU seen. Atlatean's were used less becuase you can heroize their units without having to be them, and Egyptain, becuase you can get war elephants in the map, and the tc's cost was higher in gold, which is crucial in the beginning of the game.
Specific God bonus: This was a somewhat shocker to me. I was surprised some God's having heavily better Bonus' in the game than others. For example, Hades had the stronger stronger archers. Compare stronger archers to Loki's Free bronze god power, or Gaia's restoration. Theres not a chance hades will win a battle with archers vs healing units, or bronzed units. Set's bonus is also somewhat neglected, simply becuase animals can't really help in battle. They for the most part lose to many units, and are not worth the time to train.
Resources: Now in the beginning of the game, you really don't have to worry to much about resources, except for the fact of just getting it, and making tc's. But near the end of the game, when it becomes so that the resource nods are switching back, and forth that it doesn't even benefit you, that can get annoying. And when you consistently buy more and more from the buildings just to stand a chance, the market is heavily needed to even stand a chance. Again, we almost always fought for them just to manage our economy, and have a chance of surviving with barely any income.
Creativity: 5
This is where this map shined. You had a creative idea, with may ideas put into it to make it even more of a game. Weather, was a factor, God's, and civilization, even the choice to choose what units you wanted in your army. Very nice job here. And from my memory, there is no game like this so far.
Map Design: 4
Very nice job in here as well. Like I said before everything was fair game for everyone. The map had a few area's in interest than others but that really didn't matter so much. However some nods were harder to use than others, simply becuase of space constricting. There wasn't much breathing room in some places so the battles became harder, and you had to think on your feet more, which is somewhat good.
Story/Instructions: 3
Now the story is kind of like a post apocalyptic. There was one perfect city until nature had it's way, and you must now survive and take all that is left. A nice generic story, but none the less better than no story ;p. The instructions however where somewhat iffy. You did include a(somewhat long... sorry to say) cinematic, and objective banner just in case you missed it. But I felt that not including other specific information inside, like every God power bonus so you know for the next game(so you have to find out the hard way)somewhat irritating. And during the cinematic, I saw that it said Good Luck, when it probably shouldn't which was odd, and out of place.
Additional Comments:
Nice game with a few balance issues here and there. But those are usually always in these type of games simply becuase it becomes near impossible to perfect it. hopefully this is the kind of review you were looking for. I really felt it was needed to go into a further description on balance as a small heads up. |
HGDL v0.8.2 |
Rating |
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3.7 | Breakdown |
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Playability | 3.7 | Balance | 3.7 | Creativity | 5.0 | Map Design | 3.3 | Story/Instructions | 2.7 |
Statistics |
Downloads: | 377 |
Favorites: [] | 0 |
Size: | 297.40 KB |
Added: | 08/11/06 |
Updated: | 02/12/10 |
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