A wasteland filled with toxic green lakes, dying forests and hounding packs of hyenas. Yes i actaully got green lakes! with barrels by them. I found out that the trick is Styx river and fimbulwinter lighting, not sure if thats something everyone knows... but anyway it was cool to me! But yeah so any way sometimes theres like a ton of food and sometimes there isn't that much, but there's always gold. wood isn't the map's strong point either, but i had to make the forest look dying so... yeah.
and a specil thx toES for making savannah and Alfheim, for which i used a lot in making my script( no im not some smart computer geek who knows how to do this well, and im on a mac so i can't get map gen)
You have put this as AoM-compatible. However, the file is .xs, not .rms. Have I missed something?
zerofive File Author
Posted on 05/01/08 @ 04:40 PM
idk wat ur talking about. xs is standard format. i have a mac so maybe thats it...... but idk
Bailx
Posted on 05/19/08 @ 01:35 PM
this is very cool... and actually something i wanted to do in my recent map pack for ghost lake.... as it's difficult to find textures that can be walked over, cannot be built upon, but also look like a lake/water.
maybe this doesn't apply to your map necessarily... but very cool nonetheless.