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Author |
File Description |
iggysmartbomb |
Posted on 06/08/08 @ 03:23 PM
File Details |
Version: |
AoM |
this is the first map ive ever done and i dont know how to use triggers so its just an eyecandy map
this has a castle with an enemy camp a treasure cave and ruins with relics
and if anyone can help me with triggers ill be greatly happy |
Pages: [1] 2 » Last » | Author | Comments & Reviews ( All | Comments Only | Reviews Only ) |
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hell_ruler_666 |
Posted on 06/09/08 @ 05:51 PM
hi
i havent seen ur map, but i think i can help u with the triggers
THE BASICS:
-k open "Editor" and go to ur map
-click the little thing tht says triggers, looks like a wheel in a way
-press "Add Trigger"
-click ur new trig
-go to "condition" and change tht to whenever u want the effect to happen (always means at start, if u put loop, will become "always")
-go to "effect"
-change this to whatever u want to happen at this time.
CINEMATICS:
-go to the cinematic menu by pressiung the "cinematics" button
-click "add track"
-make the time however long u want it to b
-go to "point 0" and go where u want this to b
-hit "Update"
-press "add point"
-do the same thing as point 0
-when finished making points, press play
-if this satisfies you, then go back to the triggers
-make a new trig, run immediatly, always condition, effects:
1. cinematic mode ON
2. camera track (track whtever u called it)
***OPTIONAL*** Render Fog/Black Map: both off
(this enables u to see it even if u not have los over it)
-make a new trigger
1. go to ur first cine trigger, click on camera track, and press (i think its called) add effect....might b fire event....and go to the trig u just made.
2. active:off, loop:off, run immediately:on
3. Alweays condition
effects:
1.cinematic mode:off
2.render fog/black map: both on if u want to change back to reg sight
***OPTIONAL***
Fire events: used to fire trigs right when this trig occurs
OTHER STUFF:
Modify Protounit: A common trigger, lets you change a units "stats" by selecting from a list
Change Unit Type: Select a unit and select a unit from the list tht it will b transformed into
Soz, idk how to use quest vars
everything else i know how to do (pretty much)
if you have any questions about specifics, feel free to ask me |
iggysmartbomb
File Author |
Posted on 06/09/08 @ 11:39 PM
thanks for the tips i had no idea about the cinematics or the change unit thing and the only triggers i knew how to do was a day night cycle |
Nanodude (id: geodude) |
Posted on 06/10/08 @ 03:57 AM
Nice attempt of terrian mixing there, but I reckon it could of had a heap more of detail such as adding rotten logs and the grass object under Nature around the place and maybe adding a few rocks.
Little details like that can improve it.
Other than that good work! :) |
hell_ruler_666 |
Posted on 06/10/08 @ 03:29 PM
o ye here r some more 4 u
-To grant a gp, make a trig wuith an effect of "grant god power," and select the # of powers, the player, and the gp itself (the only 2 i know tht r different r Shockwave=Tremor and Lure=Animal Attractor
-To age up a player, use "set tech status" and make the tech age 2,3,or 4 and then the god right after the age (ex. Age 2 Hermes)
-To show objectives: go to scenario data and down to objectives. Open it. Type whatever...make a trig, active, run immediately, always, objective Mission (will always be) 1, ID: whatever # ur objective was.
-To spawn a unit u can do 2 things, both pretty tough to explain.
1.Select and random unit for the player u want to deploy. Go to the trig dropdown, click army editor, click make army. Go to trigs, make trigger, whatever conditions u want, and effect: Army Deploy: Army=Army u just made in army editor, unit=the unit u want, target area=where u want it to deploy, count=# of troops, Heading=0
2.Trigger...do all tht stuff make ur conditions...effect: unit create: name= wht u want it to b called (as in names), target position=where u want it, prototype=type of unit
Hope tht helped too, can make very good ambushes with deploy trigs.
hope this helped some more lol
-hell_ruler_666
p.s.:any questions, just ask :P |
iggysmartbomb
File Author |
Posted on 06/10/08 @ 07:31 PM
whenever i play my scenario, the enemy just stands there. how do i make them do stuff? |
hell_ruler_666 |
Posted on 06/10/08 @ 09:28 PM
to make units move:
make a trig, active, run immediately, condition either always or timer.
make the effect as "move to point" and ur unit should move to tht point. if u turn the atk move on/off this says whether the unit will walk by enemies or (attempt to) kill them and then follow their previous course
EDIT: i forgot to mention, u can also change them into something. to do so use the change unit type trigger or change units in area.
NOTE: to change projectiles, you need (wht i think is) nottud's transform trigger. this u will have to do on a loop always or a loop timer ms 1, and then use his trigger lemme put a link in 1 sec....[Edited on 06/10/08 @ 09:31 PM]
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hell_ruler_666 |
Posted on 06/10/08 @ 09:34 PM
to dl it by itself, go to this link (select, copy, paste into internet web launcher thingy)
http://aom.heavengames.com/downloads/showfile.php?fileid=7560 |
drakenkanon |
Posted on 07/05/08 @ 04:26 PM
can i use your map in my campaing, it looks great! i am very bad at making good looking stuff so i need to take and edit good looking maps, i will credit you if i may use it |
iggysmartbomb
File Author |
Posted on 07/05/08 @ 04:38 PM
sure but what is the scenario about and if you do use it follow some of the previous advice and add rotten logs and things of the like |
Shrimp782 |
Posted on 07/08/08 @ 07:54 AM
I'm probably going to sound stupid but what's eyecandy?
EDIT: And by the way I know how to do triggers and cinematics and all that just was woundering what eyecandy is.[Edited on 07/08/08 @ 07:56 AM]
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HGDL v0.8.2 |
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Added: | 06/08/08 |
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