Playability: 3
You simply have to destroy some stuff and then defend a city, I havent found any bugs.
Balance: 2
It goes from too easy to impossible, at one point i was cornered somewhere (where the Ship crashes in) and suddenly a Guardian appears (2000 damage and alot of HP), how are you supposed to defeat that?
Creativity: 3
I loved the idea of the Ship crashing into the city and i liked the volcano's but you could have made those two things alot better. The volcano's for example looked very bad.
Map Design: 2
Not very good, no eye candy and some strange terrein placements (what's up with the cube thingy's in the port?)
Story/Instructions: 3
At first, i had no idea where to go, but after that, the instructions became somewhat more clear.
DarkKnight_ (id: PW_DarkKnight)
Posted on 04/25/03 @ 12:31 PM
The block things are cinematic blocks and revealers for scenario editing...they don't actually appear when you play...
TainTeD
Posted on 06/26/03 @ 05:32 AM
Maybe if you cut down on the enemies aggressive attacks i.e. 7 Reginleifs, 1 guardian,1 Agammemnon,like 30 hypaspists,20 peltasts,a bunch of attacking triremes,and a bunch of Rocs that transport units, we would all be happy :) I mean with just some Heroes of Ragnaroks and a couple of infrequent Myth unit reinforcements from the underworld passage, we hardly stand a chance at all. When I played this map, my only surviving unit was Gargarensis with 148 Hp left. I would really appreciate it if you would just take the time to update this scenario so that it would be more user friendly :)
Celer
Posted on 03/31/04 @ 06:12 AM
the instructions werent too clear.
I got bored soon aqnd quited