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Author |
File Description |
Kai Hirogashi |
Posted on 05/12/09 @ 06:11 AM
File Details |
Screenshot:
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Version: |
AoM: The Titans |
This prologue is unlike any other. You will actually get to play it....
Features great eyecandy and triggers.
Download and share in the experience.
Reviews and comments will be much appreciated. |
Author | Reviews ( All | Comments Only | Reviews Only ) |
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aZeusdude2 |
Posted on 05/13/09 @ 04:49 PM
Playability: 3
The scenario had objectives, but they were not very clear as to pertained to some areas, and the basic overall. As far as I saw, there were no hints, only a message saying something like "go to your home" or "go to the castle" which brings me to another point. You did not rename most things, such as Hiro's house or the castle, be sure to make those clear, since it is for the Titans, so you can do that. Besides searching around for answers to the death of the villagers, there was no fighting or other objective. Be sure to include a variety of things to do, besides just fighting, or searching around with poor instructions.
Cinematic Balance: 3
You made Hiro have 1000 hitpoints and very large attack, but since there was no fighting, I will also judge based on your cinematics. First off, Hiro had no animations used, which is a shame since his animations are preety tense and questioning-like, so that would have fit nicely. Secondly, it was not that clear to who he was talking to. At one point, I thought he was talking to a man leaning on some ruins, but after it seemed he was talking to a man on the ground. Be sure to make that clear. The camera tracks were ok, they were smooth and easy to follow, so kudos on that. Some sounds could have also been used to enliven the cinematic and make it more interesting.
Creativity: 3
I must say, this was an awfully creative scenario, but there are many like this. I have seen many horror-like death scenarios such as this one. There was no special eyecandy, effects or anything special overall, really. The storyline was good, but nothing too special to make me wow or anything. And the ending was just screwed up; I didn't get it at all.
Map Design: 2
Nothing good. I was really hoping to see some of your nice buildings, but there was no mixing whatsoever. The eyecandy was plain, no rich, flavorful terrains, not much details aswell. And the buildings were just one or two, no mixings. I am disappointed.
Story/Instructions: 3
As I have mentioned before, the storyline was alright. But the instructions lacked detail, and it was hard to figure out what to do. Be sure to be a little more specific and to add some more details. Make sure everyone could understand what to do, even a new person. Not just experienced people download files, most of the downloads are from unregistered users.
Additional Comments: Good job Kai, but way below your usual standard.
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Joshonator |
Posted on 05/13/09 @ 05:41 PM
Playability: 2
It was enjoyable to play and everything worked the way it was supposed to but it was awfully short and left me with little satisfaction. The cinematics were good but not quite great. The only thing you really do is look for stuff and i admit i got a bit exited when i saw the undeads only to be dissapointed when you get killed (or maybe knocked out) and the story ends abruptly.
Balance: 1
There is really no way you can lose this unless you can't find something and give up. The places you have to find are not difficult to look for but tedious to find and all you really do is walk back and forth from two places. It's also kind of unfair that you have no control over what happens in the end and you get owned no matter what you do.
Creativity: 3
This was probably the best part of your map. The way cinematics were used and the way much that objects are positioned in the map shows ingenuity but at the same time the part of the map used is so small that it couldn't have taken that much effort to complete. The method of how the story is conveyed is good but seems duller than one would have expected.
Map Design: 3
The eye candy was nice but nothing that surprised me. In addition there was very little of it. Only a few buildings with fire on them and some other ambient stuff but nothing amazing. I think you did a good job on the terrain layout though. Most of the buildings looked very similar, a bit of diversity could have increased the authenticity of the story.
Story/Instructions: 2
Instructions are sometimes unclear or nonexistent, its slightly annoying to have to keep opening the objectives banner to see what to do. The story is OK but very short and the ending is very unclear, we can't tell what happens at the end, it looked like he got killed but i think you meant for him to get knocked out. At any rate the ending is abrupt and has little meaning, and a story being very random is not a good thing.
Additional Comments:
A bit of a disappointment, the story was well thought out but not delivered as well as it could have been. A cinematic could have done as good a job (or better) at conveying the story than this scenario. [Edited on 05/13/09 @ 05:43 PM]
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HGDL v0.8.2 |
Rating |
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2.5 | Breakdown |
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Playability | 2.5 | Balance | 2.0 | Creativity | 3.0 | Map Design | 2.5 | Story/Instructions | 2.5 |
Statistics |
Downloads: | 170 |
Favorites: [] | 0 |
Size: | 110.99 KB |
Added: | 05/12/09 |
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