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Author |
File Description |
CharlieDog |
Posted on 05/31/09 @ 12:25 AM (updated 06/02/09)
File Details |
Version: |
AoM: The Titans |
Twenty years ago Duriel the dark one was defeated... but on that night he swore he would return to destroy the city of Cherb. Jankas, the city priest is the only one who still remembers... Can he save the city and defeat the dark one?
Features:
Easy to titan difficulty setting
Alright eye-candy
and big battles.
Updated:
Better starting camera track
Harder ending
Cinematic:
While you may think it has stuffed up, there is a bug which I cannot fix. |
Author | Reviews ( All | Comments Only | Reviews Only ) |
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Guard of Olympus |
Posted on 05/31/09 @ 11:58 AM
Playability: 4
Exellent playability, no lag. There was epic battles and even the epic battles were easy to control. i liked that it was able to train new units, it made the battles better, just so that it's not only the almost immortal unit that is fighting against their massive armies.The only thing that needs to be improved is the cinematics. try adding more waypoints so the camera wont go crazy from one side of the map to the next side. Also enshorten the time the dialouges are up, sins waiting 15 sec for the next dialouge to show up gets boring and makes you think something has gotten stuck.An excellent scenario that was funny to play even thouh it could have been longer. Thank you!
Balance: 5
Perfect balance!Not to easy, not to hard.The ememy had massive attacking armies and i had massive defending armies. I liked that I was able to buy new units and the reinforcements seemed balanced into the number of units they had. The priest had a little to high healing rate but if I gon into their armies with just him I would lose.good timing in the attackes, the attacks were spread out over enough much time, all units didn't com at the same time.I actually couldn't find anything that needed to be improved exept the boss battle that was way to easy. But it didn't mattaer.The overall feeling was still 5 in this field
Creativity: 4
A creative scenario. it feels good to play a creative scenario for once. Aspecially lately there have been one person spamming scenarios without creativity so this is an good exeption.I liked that you renamed all the enemy forces.The eyecandy was creative and some of it i have never seen before, like the rotting logs outside the gate.The story was creative but more should have been explained in the first cinematic. The boss battle could too have been more creative, chose another unit to fight cause an very big tartarian spawn doesn't really feel creative.Great anyway!
Map Design: 4
Quite good.The terrain mixing was nice but what actually was good with this scenario was the extra eyecandy.Like the flowers, rotting logs and aspeacialy the underworl passage.the mix of the enemy units was nice and that makes the map look better.I am missing more water and cliffs, and some normal villages would be nice sins the city is just too advanced. small poor villages are nice too.
Story/Instructions: 3
Half good. I would give the story a four and the instructions a two in score. The story of this evil person is good, but why does he return now.That's another thing that could be explained in the starting cinematic.I like that the lords of the city doesn't belive the priest and that the priest is fighting for himself, without any massive reinforcements.The instructions are bad.There are no hints or anything that actually tells me what to do.add hints to help the player. Even though some missions didn't even need hints cause the objectiv was so easy.E.g:Take the priest to the underworld passage.Easy to understund.
Additional Comments:Great scenario!Just improve the camera tracks and this scenario would be near perfection!
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chimeracranim |
Posted on 06/04/09 @ 12:37 PM
Playability: 4
This gets a 4 as I found it very fun to play. I very nearly lost about 5 minutes into the game as I didn't realise I could create units from those buildings in the corner. Perhaps a message telling the player this would improve on that. I found that the heroes from the town started helping, then dying, saying nothing, which I thought was weird as in the begining cinematic, Bellephron (or whatever his name is) looks like the mayor or govenor. Talking about the cinematics, the first one was good, although a little messy (it jumped around alot) and the last cinematic was appalling - I couldn't see Duriel at all, I think due to the fact that there was black Unexplored area there. For this, use a trigger (I can't remember the exact name, but it is something like Render black map on/off) - this gets rid of fog of war/unexplored black area. All in all, I found it quite fun.
Balance: 3
The enemies vastly outnumbered me until I realised I could create new units. After that revelation, it was easy to win, especially with infinite resources. The ending let this scenario down - Duriel had alot of health, but so did Jankar. I could have killed Duriel without losing half my health without all the un-nessecary reinforcements. It was over in about 15 seconds.
Creativity: 4
Creative story here, although its nothing special. A guy comes back for revenge on a peaceful city is not an original idea. Why is he here for revenge? What happened? How long ago? I also think Bellephron is a total idiot for thinking Duriel's army are a band of travellers :P
Map Design: 4
Good design - I loved the way there were flowers and rotting logs at the entrance to the city. I liked the road with forest terrain around it, it really looked great! A great step up from some of your previous submissions in this area.
Story/Instructions: 3
The story part for this is mostly in the creativity section, but I'll repeat what I wrote. Why is Duriel attacking, why does he want revenge? Some more explanation is required for the story. Instructions were pretty straightforward, not many hints. The first objective took a while for me to complete, perhaps you should make a new objective for every wave of enemies that appears? Also at the end, it said "New objective" - I didn't see any new objectives.
Additional Comments:
I liked this scenario despite what it sounds like in what I've written - everything can be improved upon. Maybe I'm being a bit too generous in the ratings, but this scenario is way better than, say, City Defense. This was a great scenario for me to play, certain others may not like the style of gameplay in this one. If you are in the process of making any new scenarios, if you want you could get in touch with me and I will test it out before you submit it to smooth out all these little problems. =D
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Beauchamp |
Posted on 06/09/09 @ 06:24 PM
Playability: 4
I really enjoyed playing this scenario for many reasons. It had a great feel to it, you really had to use a lot of micro to destroy the first couple waves and that’s the reason you got a good game play score . Unlike other games where you get a starting army and run into the opposing force you had put the heros up front to take out the myth so they don’t destroy your human units and keep archers at a good distance I liked this feature very much.
Balance: 3
The Balance started out good I was about to loose and that made me rearrange my units so that I could win the battle. But toward the end my army just go to powerful. Half the time I was waiting for the next wave to come while my army was still growing bigger and bigger. That comes to my second point you shouldn’t have made the pop infinite, make a limit so you could choose what your army consisted of before the next wave came.
Creativity: 4
The reason I gave you a 4 was because I haven’t played a lot of scenarios like this before. The way it makes you manage your men in battle was very neat and the coolest thing that I saw on there for creativity was the way you fought the final boss. I’ve got to say I never fought anyone in that view before and it was pretty cool.
Map Design: 2
In your map design I spotted a few major flaws. You pretty much had a total of 5 terrains on the map and none of them were mixed with each other. The gate looked good but you could add some more volume to the walls. The Hammer of Thor makes very good walls and would have made the town look much cooler.
Story/Instructions: 2
Didn’t really get the story or at least you didn’t explain much of it. I liked the beginning but after that it kind of went down hill. When you go in the underworld passage it showed the priest walk behind it and I could see his outline. It would be cool to fade out the camera showing him walk toward it like he was about to enter it. Also when he gets to Duriels place I couldn’t see anything except the edge of the map.
Additional Comments: Overall I liked it. I thought that you put a lot of time in it and it is a very good 2nd scenario. Work on your terrain mixing and trigger skills and your next scenario will be much better. Keep up the good work.;)
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DarkEmpire |
Posted on 07/21/09 @ 05:19 PM
Playability: 4
Pretty easy and fun. I lost the first few times so it made me realize that this was a scenario that I actually had to try on lol! I give 4 to this because it was fun, but was really simple andgot kinda boring having 500 toxotes and dominating any enemy that came my way. Other than that it was really fun.
Balance: 2
Pretty much the same thing through out the scenario. The game was really short, could complete in about 10 minutes and the boss battle wasnt much of a fight at all. Im pretty sure its impossible to lose it. This needs a little work, mainly on the scenarios length.
Creativity: 3
Pretty good ideas, enjoyed the quick story. But much more could have been explained in the opening cinematic. For example, You had to assume a bunch of things, like it just said like 'when everyone had almost forgotten, but the priest is the only one who remembers' and What did the bad guy, Duriel, have agianst everybody. Just simple questions that I think you should have explained in the opening cinematic.
Map Design: 3
Eyecandy was pretty good here. I roamed around the map a little and saw that you put a little bit of time into this category, I liked where there were boulders that spelled out 'HI'. However, The map was way to small. I thought it was bigger but soon realized that 75% of the map is completely blocked off. After opening it in Editor I saw that the map was really small. This would have been gladly a 5 if the map was just alot bigger. Just try to use all of the map next time.
Story/Instructions: 3
Well this was alright. I liked the story but the instructions were lacking. Some were very simple but I could see how this would be very confusng to some players. I've already adressed the story problems (Like lack of info, etc). I would rate higher if the story was expanded, instead of 'defend your city for like 5 minutes then go strait up and kill the easy boss'.
Additional Comments:
Overal this was a very short game and lacked in some areas, but was a very fun time-pass for me. This is worth the download and I hope everybody else enjoys it to.
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HGDL v0.8.2 |
Rating |
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3.4 | Breakdown |
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Playability | 4.0 | Balance | 3.3 | Creativity | 3.5 | Map Design | 3.3 | Story/Instructions | 2.8 |
Statistics |
Downloads: | 594 |
Favorites: [] | 1 |
Size: | 114.45 KB |
Added: | 05/31/09 |
Updated: | 06/02/09 |
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