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perpetual_n00b |
Posted on 10/15/09 @ 04:08 PM
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AoM: The Titans |
THE WIZARD'S PATH
Single-player RPG scenario
The Story
Thousands of years ago an immortal wizard left this world through a magic portal. Before leaving the wizard promised that anyone who followed his path through the portal, collecting magical ingredients along the way, would be shown the secrets of immortality.
Many adventurers have sought to follow the Wizard's path to it's end, none returned successful.
You and your group of adventurers have just arrived in Haven, a town of merchants catering to adventurers built near the Wizard's portal.
Will you succeed where others have failed?
Features
- Shops where you can buy food, weapons, armour and potions
- A temple whose priest will resurrect your fallen comrades for a price
- A food/health/hunger system
- Visit 9 distinct worlds via magic portals
- Collect gold from fallen enemies
- Find treasure and magic items
- A multi-part main quest and a number of side quests
- Gain experience and level up
- Six different characters (Fighter, Archer, Priest, Sorceress, Barbarian, Paladin)
- Special powers that come at a cost
- Switch between characters
- Hotkeys
- The camera follows the action (Option to turn off)
- A large 400 x 400 map to explore
- Dynamic lighting and sound effects
- 4 difficulty levels (Easy, Moderate, Hard, Titan)
Character Bios
Drago the Fighter
Drago is a dual sword wielding fighter, good against most enemies.
Base Unit: Fanatic Hero
Power at Level 1: Quick Step
Power at Level 5: Mighty Blow
Ariel the Archer
Ariel is a skilled archer who can take down opponents at range with deadly accuracy.
Base Unit: Hippolyta
Power at Level 1: Power Shot
Power at Level 5: Flurry of Arrows
Amon the Priest
Amon is a priest from distant lands, seeking to spread his faith across the world. Amon can heal his friends.
Base Unit: Pharaoh
Power at Level 1: Sacrificial Healing
Power at Level 5: Avatar
Mialee the Sorceress
Physically weak, Mialee compensates with a gift for magic. Mialee hurls magic missiles at her enemies, the more powerful she becomes the more missiles she hurls.
Base Unit: Lampades
Power at Level 1: Miasma
Power at Level 5: Devastation
Grugnor the Barbarian
Grugnor is a hammer wielding barbarian from the North with a strong attack and high health but low armour. Grugnor has a strange fondness for chickens.
Base Unit: Hersir
Power at Level 1: Chicken Bombs
Power at Level 5: Ancestral Possession
Andro the Paladin
Andro is holy warrior whose touch heals allies and harms foes. Andro's holy touch increases in power as he levels up.
Base Unit: Jason
Power at Level 1: Holy Touch
Power at Level 5: Smite
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sneaky_squirrel |
Posted on 10/15/09 @ 08:32 PM
Playability: 4
I would have given the playability for this map a 5 thanks to 6 party members to control, each with 2 decently unique powers, exploring worlds constantly, necessary tactical retreats, scouting with Draco (Read in Commentaries ;p), small side quests etc (I could go on and on), but I had a bit of a problem at the start in which food was hard to get by.
I managed to survive thanks to visiting the swamp world, but there should be an easier way for the guys that barely started out to get food, unless of course there is and I haven't found it.
Balance: 4
The map was challenging since I couldn't beat the first world and was forced to retreat several times (At first frustrating, but I understood later on), it was especially hard due to the food issue I had, but once I got my food income I managed to dry the world's dry one by one.
Creativity: 5
Wizard?, Several Worlds?, Party?, Commands?, need I say more?, this definitely makes up for the typical warrior, priest, ranger, wizard, paladin and berserker party cliche, I also liked the chat from the commands changed whenever a different hero led the party.
Nice job in the ending there too, didn't see it coming.
Map Design: 4
Map design...nicely done, I liked how the graveyard looked so formal and the swamp looked so...uneven.
The thing you got wrong was the eyecandy was a little light, but still pretty good, otherwise a 3 would have been in order.
Story/Instructions: 5
Spotlight gave me command instructions, the story was fun and interesting, the town was a good income of information.
Loved how the town just kept moving.
Stories and instructions for side quests were very well done, as well as fun.
Additional Comments:
[SPOILER] DO NOT READ BEYOND THIS
I thought I had to get the beard, I ended up killing him...
bug alert...at the final act, I was kinda there alone, and my party was back in town (Luckily I had Draco, so what I did was use his first power to run away to a safe healing place, heal him with priest, and heal priest with paladin which got re insta healed by priest), I did this for like 5 minutes until I just decided to cheat and bolt.
Items are easy to get as Draco, I just use first power to either scout a map, attract enemies, and swipe items or get to the portals quickly.
I loved the avatar, in this game I managed to get familiar with priest, paladin and especially Draco which owns.
[SPOILER] didn't have much "environment", I only felt scared and tense cause my guy was ALONE and my entire party was back home.
Ending cinematic OWNED!!!
AND THAT IS MY REVIEW, hope you liked it, since I don't review too often. |
CharlieDog |
Posted on 10/17/09 @ 01:13 AM
Playability: 4
One of the best scenarios I have played, was very interesting, I especially enjoyed the dialogue. [SPOILER] Such as "My heart may not beat, but you cannot have it. [/SPOILER] I agree 100% with Hammerhands that the other two were way too confusing, this one was simple, you knew what to do, and how to do it. What kept the playability down to a four was the fact that the teleport ending didn''t work (I tried it on 3 separate occasions, first I only got the leader, second I got the leader and archer, third I got all of them.) and also the fact it that it the food was hard to get as Sneaky_Squirrel said.
Balance: 4
The balance was pretty good the whole way through, but as you are randomly visiting worlds it is expected that it will get easier. The last boss I versed was way too easy, [SPOILER] but then versing the Wizard was extremely hard, [/SPOILER] I had to utilize all the powers available.
Creativity: 5
Creatvity was perfect. Diverse range of environments, side quests, great storyline, and much more. You hit the nail right on the head in this section. Congrats.
Map Design: 4
Map design was alright, but the terrain mixing didn't seem too great. Whilst it was fun to play, some eyecandy could definetly (I wish I knew how to spell that) be worked on. There were some good things though, so good job.
Story/Instructions: 5
Story was great, instructions were great, hints were great. There isn't much more to say, great work. I really enjoyed the story, had an interesting ending. I hope to see more from you.
Additional Comments: Great job perpetual.
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WinstonShnozwick |
Posted on 10/18/09 @ 04:25 PM
Well, its finally time I review this. I played it and loved it. You made an RPG here that is very good, one that represents its kind. Here I go.
Playability: 4
I started the map from play scenario in the main menu. I saw the first cinematic, it was really cool. But then, I started the game and when I played, I had a great time. It was an extremely fun game. And the fact of the 6 party members just gives it re playability to try out each individuals powers and abilities. Well, there are so many things here to say. The leveling system was good, and made the RPG factor higher with me. I loved the hot key powers, they made it fun, and I could just use a cool power when I wanted. I had so much fun going through the portals, and exploring all the different worlds. It was excitement and fun up to the end, where the phenomenal boss fight gave me a greater time as well. I just had a blast playing this, and I think I will play it again now after I'm done with this review.
Balance: 5
Balance, a factor of scenarios that I always have the hardest time with. Its just difficult to put in the just right factors to make the game fun, yet challenging. You did it though, there are so many factors here that you did to make the game fun and challenging. First, there were the hot key powers. You made it so that when the player used a special ability/power, that unit lost a small bit of health. That made it very balanced, so you knew that you could keep using powers to stay alive, but in doing so, you would slowly drain your own health. So that restricted overuse and abuse of the hot key powers. Then, there was also the food and health system. This was one that made it very lifelike, and balanced. You needed a constant supply of food to keep your health from going down, and it brought your life back up. All of the fighting in each of the worlds was highly balanced, if there was a big group of enemies, you could try to approach them with a single unit, but you would be forced back, and maybe die. But working together with all of the members of your group, you could overcome challenges, in a way that was balanced and fun. Then, there were each of the small boss fights in the game. You made each of these a bit harder, and I was forced to have my soldiers use battle tactics to win the fight. Final though, there is the biggest thing that made you have a perfect balance score. You used difficulty levels, and this is the most important thing. Difficulty levels eliminate almost all of the other issues with balance. You can just play on a different level if you don't like the current one. Good job here.
Creativity: 5
There are so many things you did in The Wizards Path that made the game creative, and there were even a few new things that I haven't seen before. Well, the biggest thing in this, was that it was an RPG. This was the most creative thing you could do. Age of Mythology is an RTS game genre. It was not originally intended to be like what you created, and making it into an RPG was simply awesome. It made it really fun and different. And in RPG's, there are many things that make them what they are. You put in leveling up, which made it exciting, as your characters got stronger and unlocked new abilities. Then, there were the shops in the town. This was another awesome thing that RPG's can't be without. You put in hot keys, a really great factor. There was the food life system. Then, a new thing was that there were multiple worlds to explore. I especially, was touched by this factor, as it reminded me of another game called Gauntlet, and that game was a really good game I love. And there was a new thing here of the party system. This was just amazing, as you could play as each group member, and the fights were very different with all the people in the party helping defeat the enemies. The little relics that gave you god powers were fun as well, and the treasure chests to pick up. The cinematics were really cool, with the sounds and special effects you put in.
Map Design: 4
Well, there isn't much that I can say here. The map design was really good though, even if I didn't give you a 5.0. I especially liked the rocks and small embellishments that lined the paths, and made the portals. The terrain was well mixed, and you use elevation and nature objects. I loved all the little worlds with their different environments and eye candy. The only things keeping you down here are as other people said, it was good, just a bit plain. And to me personally, I didn't know what the worlds even were. I knew some of them, from the showcase. But in game, you didn't let the player know what the worlds were called.
Story/Instructions: 4
First, the story. It brought you down half a star here. The story was good, don't get me wrong. It just was a bit confusing at parts, and it was simply, too short. I really loved the story at the start, from the first cinematic, and the end, from the final cinematic. It surprised me, I was not suspecting what happened at all! Now, for the instructions. Well, this took another half star off your score. The game just started, and threw me into a new unknown environment. The hot keys were in the spotlight, and just told a name, not what they did. But you did put them in the read me. Although, this didn't matter, as anyway, it just gave me all 9 hot keys from the start of the game. This made it extremely confusing, as I had to adapt and learn to know all of them gradually. Not like BraveSword, where each hot key came to you slowly one at a time, and was explained fully. Another thing here, was the chats. At the start of the game, in the town especially, the chats just came too fast and too many. It attacked me, filling the screen with words and made it very confusing what was going on, and I didn't have enough time to read them all. Otherwise, you did a good job here.
Bugs:
Well, there were a few bugs. First, there was the fact that you could still use the hot key powers even when your character was at low health. I did this, and it killed me. You should have made it so they couldn't use the hot keys when at a low health, or warn them. It would be simple to trigger that in, just put a percent damaged condition in the hot keys. Second, I found that there were units able to use their special powers still. Like the lampadas, and the mummy. Just put in a looping trigger, with the effects to modify protounit twice. One, to make recharge time like -20. Two, to make recharge time like +22. That should fix it. Another thing, the food balance factor bugged me a bit at the start. I was low on food from the start of the game until I had gone through about two worlds, but until then, I was constantly worrying about my food and health. And finally, any other bugs in this were ones that the other people have said.
Additional Comments:
This was your first project, I am very impressed by the quality of it. You did a really great job here, although I must sadly say, BraveSword was a bit better still. You have an amazing map you made though, and by the map design and triggering, you are quite good at all areas of design. With this closing note, I must end my review now.
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Swift sword |
Posted on 10/24/09 @ 11:13 PM
Playability: 5
The scenario was a blast, simply put. It never lagged, the intersting gameplay of following leaders and many other things made it one of the funnest single-player scenarios I've ever played. My favorite part HAD to be (spoiler warning!)...
The boss fight with the Wizard. It was simply great fun and the wizard used his arsenal of spells in a pretty cool way. There was a slight bug that caused me to only have half my heroes when the figh began, but using the stone of recall brought them to me. The locked camera and nice looking environments plus the little town made it really feel like an rpg. Excellent job here.
Balance: 5
It was pretty well balanced. Using special abilities took health, which was good. The treasure chests were sometimes trapped, which was a nice effect but i wish we could have the choice of opening them or not. Gold & exp was well done. Although some seemed to have food problems, I never really did. The lowest I got was 50 or so. I felt the monsters were a tad to easy to kill in some worlds, while more difficult in others (mainly graveyard) Mostly, the scenario was a bit to easy. However, I played on easy and did lose Mialee the sorceress in the wizard boss fight. If there are different difficulty levels, then I think balance was perfect.
Creativity: 5
It was oozing creativity- out of its mouth, arms, head, the lot. The world-hopping system was cool. The abilities were cool. The treasure chests were cool. (I couldn't tell what you used for open chests, quite clever) The "magic items" were cool. The short conversations with random people were cool. The mini-quests were cool. Everything was creative, fun to see, and overall a new experience for me. I especially loved the treasure chests, which were sometimes trapped or had nothing in them. The food system seemed pretty good to me. Once I got rolling, I consistently had 200 or so food at all times. The wizard boss fight was simply put, the most awesome boss fight I've ever seen (in AOM), although I've not played many scenarios with unique boss fights and it did get rather tedius with his high hitpoints. Despite this, the creativity put into this scenario deseves an "of the year" award named after it. Great job here.
Map Design: 4
The only slightly disapointing aspect was the map design. The different environments did look good- don't get me wrong. I especially loved the frost king's realm. It simply lacked embellishments and I felt a few different terrains could've been used, especially in the enchanted forest realm. A few constant special effects in this particular world would've been good also. The swamp world was also a tad bland, although pretty good. I liked the Graveyard world (or whatever it's called) and the the area around the wizards tower was nice. I wish the portals had constantly had a special effect in the center- they would've looked cooler. Oh, and the wizard's tower itself could've used a few lightning flashes and the like.
Story/Instructions: 4
The story was pretty good overall, although it lacked a bit of a constant build-up. For example, a short cinematic after obtaining each magic item. The ending was an epic conclusion, I loved that it showed the diffrent bosses returning. It was also really cool to see the Wizard's Tower suddenly come back. Over all, good job here.
The instructions, unfortunately, were lacking. It sort of threw you into the game with little explantion of hotkeys nor any hints of the abilties of each unit. Also, when I obtained the Stone of Recall, I missed the explanation of it and thus was unsure of what it did. The spotlight was pretty nice over all though, and the thingy-mabob included with the scenario is useful. A cinematic that explained things better would be nice. Also, in the fight with the wizard I didn't know I needed to destroy both sould absorbers to fully weaken him.
Additional Comments:
An excellent, fun scenario that I reccommend to anyone who's looking for an innovative and creative rpg that will hopefully effect rpg designing for years to come. The only flaws I could see are:
~The eyecandy could definitely be improved, it was simply to bland.
~The instructions were slightly lacking, although it mostly provided you with needed info.
~The boss fights could be improved- the wizard was too tedius (ugh spelling) and the others were a bit boring and short. I didn't even know I'd fought the boss of the mechanical world until I got the first ingrediant.
Great job perp, met my expectations and better. Keep creating, and I'll most definitely download :D |
lostrozzacavalli |
Posted on 11/11/09 @ 10:36 AM
I finished this map yesterday, as if as I was one of the pre-realeased people, because I was very busy, and I couldn't make a rewiev
Playability: 5
For me the playability of this game is a complete 5. I liked how you could switch between the characters, using the the hotkeys, really nicely done I must say, and save a character or even all the other (like the first power of the pharaoh) if you used the right command in the right time. The way of pay a cost of HP, instead of have rechargable powers (like in 2-3 minutes) is really great, because you can use all the powers you want, but you know you'll pay a HP cost.
Other things I really appreciated are the total absence of bugs and lag.
Balance: 4
I didn't give you a 5 in the balance becuase for me the game is a bit too simple. For the enemies, it is really easy to do, you just kill them, and with some overpowered powers, like Ariel's combinated powers and the Stone of Recall if you are in trouble, it's not so hard to save your heroes. Anyway, this is sure a 4, because some heroes (like the pharaoh or the lampades, sorry I don't remember the names) have only a few hitpoints, and there are also the [SPOILER]mined treasors that can kill your heroes if you open them when they have short HPs (this happened with my pharaoh)[/SPOILER]. The food also makes the game more and more hard, because if you don't have food your heroes will probably die in a few time.
The last boss, the wizard, is a great opponent, and will make the life hard to you all.
Creativity: 5
Creativity is a five, sure, for the motivations I said in the Playability: 6 heroes with 2 powers each, secret quests, shop, camera ON/OFF, excellent story, well done eyecandies, 9 worlds to explore, need I say more?
Map Design: 4.5
For me the map design is between 4 and 5, but because this is not possible, I signed as a 4. I hop you won't fire me for this! The reasons is that the eyecandies are everywhere, but there are not awesome structures, or beautiful camera cuts; anyway, I like your eyecandy stile, which is not too heavy.
Story/Instructions: 5
For the story there's nothing to say, it's beautiful and I really really love the final (and the great effect!). The instructions could maybe be a little more deatiled in the cinematic, but the objective banner is nicely done and explain all a player needs.
Additional Comments:
Great scenario Perpetual! I hope you'll continue in this way. |
Alex Pan |
Posted on 11/25/09 @ 11:22 PM
Playability: 5
It was a nice map, it took me a few tries to get set up,(because I didn't really understand the instructions)but once I did it flowed well. It was straight forward, and not tedius. I didn't face any problems in the game like other people seem to be having.
Balance: 4
It was well balanced, but I have to say that it was a bit easy. It was balanced in that my heroes could die, but after my heroes died, they could be revived pretty easily. It was near impossible to lose. The only time I thought that I might lose was at the end, but it turns out none of my heroes died. I think I played on moderate; so maybe I should have done hard.
Creativity: 5
The storyline itself is pretty corny, but the style of the map is pretty unique. The teleporters to the different worlds was pretty cool, and the ending was unexpected.
The commands that you added were bad ass.I spent like two minutes just spamming command buttons to see what they all did. I actually got stuck at one point and I was about to teleport back home, but I remembered that 'spread' command.
Map Design: 4
It was well done, but I think that some of the scenes felt empty. The design was well done, and it wasn't messy at all, but nothing stuck out. It was prety mundane, but it fit the mood.
Story/Instructions: 3.5
Took me a few tries to understand what I had to do. I didn't know that I could even change my leader until my third try or something. I initially chose the Pharaoh, but I realized he was ridiculously weak, and didn't know how to change, so I actually restarted and chose another guy. I also had no clue what food did for quite a while.
Unfortunately, I didn't know the commands, so the first time I played I actually killed my pharaoh from sacrificial healing. (I take full blame for that :/)
Additional Comments:
It was a fun scenario, it flowed well, and it didn't get boring. I never got stuck, but it wasn't ridiculously easy. It was probably the funnest RPG I've played so far.[Edited on 11/25/09 @ 11:24 PM]
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Hammerhands |
Posted on 01/24/10 @ 07:24 PM
Playability 4
This was a fun map to play. I enjoyed killing all the strange monsters for maximum XP and gold, and liked how the automatons spawned out of their factory. I was even enjoying slaughtering them all until I discovered that there were automatons coming out the of the factory too! It was a bit of an unpleasant surprise. I had to bail to survive.
I also enjoyed the cinematics. They made the map that much more enjoyable and I wish I had the patience to spice up a cinematic like that.
Balance 4
This map wasn't that hard... but the myth units with the special attacks were a tad worrisome. The first time I played it right after I downloaded it, one of the mummies turned Ariel into a minion. That was not a pleasant surprise. But other than that there were no real issues with balance. So I'll give you a four here. Nice job.
Creativity 5
This was a very creative map, and the eyecandy, while not overly pervasive was niec to look at. The characters were well enough designed for the purpose. And the extras that wandered Haven were good, too. I liked the quests, as they were not at all repetative, and weren't over done. But they were easy enough to do and had some benefit, but weren't over powered.
Map design 4
You did a good job here. I never had any problems navigating. Barring when I got stuck and had to chase my allies off, or the time I got Dragor stuck in cliff. I had to teleport away to get back to moving. The paths were all wide enough for my character to pass without any trouble. The whole map was well enough designed that I'll give you a good score here.
Story/Instructions 5
I liked the instructions, what can I say? The story was good, but not terribly ground breaking. It wasn't used or even predictable but there wasn't much in the way of variants in the plot.
But the instructions and objectives were wonderful. I never had a problem with not knowing what to do.
As far as additional comments go... I've a typo to report. One of the archers in Haven said something about how 'The oil the lubricates the Colossus must be pretty special.' I think the second 'the' is supposed to be 'that'. Overall, a good map. I apologize for taking so long with this Review though.
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Milkman Matty (id: Khan And Steak) |
Posted on 05/06/10 @ 06:35 AM
I played on Moderate once - did not record the total playing time however I estimate it to be around 1 hour.
Playability: 4.0
Let me just start off by saying that this RPG is one of great quality and value. I suggest that everyone that's able download and play it. I experienced no lag, all objectives where laid out very nicely and I had no trouble finding out what to next at any time. I did like the group control that you implemented however sometimes it did not work as it said it did (more on this in Creativity). My group got stuck a lot amongst themselves and trapped the leader a fair bit too which was annoying. Having to change leaders to unclutter them was tedious... Or hitting 4 twenty times and then waiting ~10 seconds before one of them moved just to find out that the rest of the group is re-stuck just in a different rotation (lol). However that is only a small portion of the game - generally, most of the time it worked just fine. The game couldn't obviously (as in didn't happen to me and I couldn't see anyway that it could have) be won in any way other than that of the intended way. However I did experience a trigger bug. When on 6 ingredient the portal did not teleport me to anywhere. The map reset and the camera changed back to normal rotation just I didn't go anywhere. I moved the leader out off the portal and then back onto it again and the same thing happened. That happened a total of three times before eventually teleporting me to the mechanical world. Seeing as the world is quite vast and there is a lot of hard trigger coding this bug, which does not happen often, is quite tiny when put into context however, it does effect one essential aspect of the game mechanics that if not amended could cause some serious frustration. This a quality map that sets the standards high for future RPGs.
Balance: 4.0
THIS CATEGORY CONTAINS SPOILERS (skip to Creativity).
This category is a bit uncertain. In the first ~20 minutes of gameplay I was seriously considering rating this a 3 however the gameplay did smoothen out later on, which is good for you :)
The start was quite hard, not the very start but the second and third worlds I went to where very hard. They where the Frozen Waste and Desert in that order. I lost 2 people in the first fight at the frozen Waste, recalled to town, healed etc. went straight back to the portal (had no money so only able to resurrect one person). Went into the portal got to the Desert World and two more people died in the first fight there. I stayed in the Desert world because it looked like the fist enemies that I fought pulled most of the enemies in that world. I had no money because I resurrected one of my people so I also had no food. The Frozen Wasteland had little food and the Egyptian world had around 30 food which IIRC is around ~1.5 minutes of gameplay which is about the amount of time you can get from berry bush to the next.
These worlds wouldn't be so bad later on in the game when you still aren't trying to get enough food to last a whole expedition, when you're characters are a little stronger or you have some more options - like spells etc. In fact that was exactly what happened. The next world I went to was the Forest world. Not only was that world easier then the rest that I had been to, there was also so much food everywhere, the monsters where easier and gave more gold I think too. The next world I went to was the Swamp World - which was exactly the same (easy, lots of gold and chests etc.) just you had to kill crocodiles to get you're huge abundance of food instead of picking it up off the ground. After these two world I had around 500 and something food and gold. I bought my two dead peoples back, upgraded the attack twice and went on to the next world which was the Frozen Waste again. This time it was much more like I had expected it to be in the first place - challenging but beatable and exciting. The following world (Land of the Dead) was perfect - challenging, just enough enemies and the boss was hard (which is what you would expect) but everything was beatable. Maybe a teeny-little bit more food (like one berry bush or boar or something). The last world was hard due to the sheer number of enemies that there present and the fact that there was no food. However that is what I would expect seeing as it is the last world I had to go to. Lots of Exp, no gold, no food lots of enemies - Good for the level that I was at seeing as though I had 6 other worlds of experience and resources behind me - so I could overcome the challenges by using resources (spells, powers etc) differently. However if I would have got that world first I'm pretty sure I would have raged-quit and gone to space[1]. The boss was difficult (one would expect him to be since he is the last boss) but very balanced.
As you can see the gameplay went from good - to - really hard - to - really easy - to - spot on. Maybe I was just unlucky in the way that the worlds where chosen - but I don't think that the balance should come down to luck. Seeing as no scenario should be won by luck. As you can see I had some trouble rating this score and it could easily be a 3 or a 4. Also the Arena was too easy at all levels (I thought that the enemies would have increased in difficulty as you killed them - I was slightly disheartened lol).
If it looks like I have just smashed you for this category - please reside in the fact that I did end up giving you a 4.0 for balance. So you obviously did somethings right just I haven't really pointed them out because this category is already very long :)
Creativity: 5.0
Very original and unique gameplay - in regards to the group thing. Regarding the whole map - sure the concept has been done before (search The Slayer) but never has it been presented in such a way that provided a great story with a fine plot and a detailed city, various quests, such embellished beautification and a group setting. Sometimes however the hotkeys didn't control the group effectively. Retreat comes to mind instantly, the player must hit 4 at least twice but normally four times before some of the members will stop attacking and actually retreat. And I am not talking about spamming the 4 button because I know that the loop must be on a timer of some sort so I was allowing for that time delay as well. Jason especially does not seem to want to stop attacking (he died a lot :p). Also I would like to mention that 5 or Follow Me, acts a lot more like "go out and kill everything in 33% of that world". I'm guessing that hotkey just makes the groups stance to aggressive and attack moves them to the leader? Personally I would change that to a defensive stance but still attack move them to the leader. Still the fact that you got the group gameplay to such a level of that it currently is is quite the achievement in itself - I am full of nothing but compliments in this category. Everything is so well done - cinematics included, they were perfect (lighting, sky, sounds, dialogue). Simply primo! :p
Map Design: 5.0
Perfect. The amount of eye-candy was very pleasing, not an over-eyecandied heap of poo, however it was definitely not bland either. Every world had it's own touch of uniqueness and personalization. Every bit interesting with little pockets of intriguing goodies scattered throughout the worlds. Everything suited its own atmosphere very well. And as a consequence the map brought the game to you by providing everything that you could offer, instead of having to see the potential in the map you could see the excellence instead.
Story and All That Jazz: 5.0
Hot damn you did a commendable effort here. The story was amazing! not good, not excellent - amazing, the stuff dreams are made of. The story starts of simple however overtime the plot thickens and twists.. and then twists again finally leaving the story open for a multitude of sequels. I'm not gunna lie - this is definitely one of the best story I have seen in a scenario (up there with The Hobbit and Ghosts Ahoy). I think I went over the instructions in Playability (whoops) but I shall repeat them. I was never lost at what to do next or lost in the story - I knew exactly what I had to do and if, for some reason, I did happen to get lost the objectives banner was always there. The only possible suggestion that I could give you is provide a description of the powers. Whether in the spotlight or through a chat message. Amazing!
Additional Comments:
Wow, I have been missing out :) All in all this map is excellent - as such it has made the Best Files (and I think above your last file too :D). Fix up the balance and this map would really be near perfection.
Congratulations ~ Steak
Oh and just FYI the review took just over an hour to write :)
Footnote:
[1] http://img.moronail.net/img/6/8/2268.jpg[Edited on 05/06/10 @ 06:43 AM]
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mgs15 |
Posted on 12/19/10 @ 11:07 PM
Playability: 5
Awesome work! I loved playing the game several times and I think it's because the game is REALLY presentable. Just by clicking on people the player can see their dialog, as in any original rpgs'. Also, as far as I remember, all triggers fired and did not encounter any major bugs that could ruin the game or make it impossible to finish. However, I experienced a minor bug--- that is when I have to leave the Land of the Dead through the portal, where the Mummy guarding it can turn my heroes into a minion, which caused y hero instant death. However, if you're alert enough, the player can avoid it, and I just treat it as an additional challenge.
Also, the game includes side quests, which makes it more enjoyable and could be found in most rpgs.
Balance: 5
I could say the game has a perfect balance because first, there are the four difficulty settings, which adjusts the game's difficulty reasonably--- hard is a bit harder than easy (I never played on moderate) and Titan is not way too difficult compared to Hard. Of course, Titan is far more difficult compared to Easy.
At first, I was overconfident I played it on Titan, but I stood no match against the enemy, so I tried Easy, then Hard, then finally Titan. In other words, a player needs to greatly familiarize himself with this game.
Seond, even if you manage it to finish the first time and you got some strategies, the game still has some challenge because executing the strategies is critical. Unlike other rpgs' once you finish it the first time, the second time you play it, there would be no more thrill, but this is different. For example, my strategy here is to slowly advance as soon as I reach another world by using the commands, but for me, knowing exactly when to run away, when to attack, is still a challenge. I really love games where every move is vital to success.
Creativity: 5
I could say that the designer is REALLY creative. Even some of the AOM sound files were used in the cinematics so that the player won't get bored despite watching a cinematics without any voice from the characters. The hunger system even makes the game more realistic. The party switching also makes this one like the original rpgs.Also, the buy system really resembles a good rpg in AOM. Lastly, the level up system, gold acquisition, and hero skills completes the necessary requirements to make this game to be considered as a TRUE rpg in AOM.
Map Design: 5
All of the maps' space has been used and equally divided among the nine worlds. The nine worlds were greatly made, and all of them are greatly detailed. Every world is wondrous, and could make the player feel that he is playing a real rpg. All of the nine worlds also have their own concept (snow, dessert, swamp, etc...)I can also move my character easily on the map even if each of the world is greatly detailed because sometimes, too much map detailing limits the movement of the units on the map.
Story/Instructions: 5
The commands were clearly explained in-game through the Spotlight. If it happens I forget the hotkey, I could simply view it to remind me of the appropriate hotkey. As for the objectives, I did not have any trouble following them and never asked myself what I should be doing next, since the general instructions is to look for the 7 magical ingredients.
As for the story, it is just short and simple, which fits the scenario just right. For me, a mini rpg like this does not need any long or complicated storyline. I also loved how the story is represented through the cinematics.
Additional Comments:
Well, I am not a big fan of rpg's (original rpg's and rpgs' in AOM alike), but I really had a great time playing this one. From the map's creativity down to the game's playablity and challenge, I could say this is a masterpiece for AOM.
The main purpose of my review is simply to express on how pleased I am with the game. I recommend downloading this scenario (rpg lover and non-rpg lover alike)
[Edited on 12/19/10 @ 11:17 PM]
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Schicksalszirkel |
Posted on 05/03/18 @ 03:59 PM
Playability: 4
Sometimes things didn't work out. After reviving a hero he/she was joining the group but not playable anymore. And had some other small issues.
Balance: 5
At several points it is kind of tricky. But therefor i am playing it not to have busywork
Creativity: 5
What to say here. Hunger, skills, group, magic, arena ... awesome.
Map Design: 5
I like you using the objects a little more decent not to overload everything.
Story/Instructions: 5
Additional Comments:
Good work
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HGDL v0.8.2 |
Rating |
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4.6 | Breakdown |
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Playability | 4.4 | Balance | 4.5 | Creativity | 5.0 | Map Design | 4.4 | Story/Instructions | 4.6 |
Statistics |
Downloads: | 2,717 |
Favorites: [] | 9 |
Size: | 935.27 KB |
Added: | 10/15/09 |
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