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Stop Gargarensis Once More!
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Author |
File Description |
TitanMasterMJ |
Posted on 12/04/09 @ 06:35 PM
File Details |
Version: |
AoM: The Titans |
Hey ppl, this is my first game I'm putting online! I hope u enjoy it!
Gargarensis might have died,but dead evil creatures appear inside the Underworld! Where is totally nothing else then black fog ,Prisoners and punished people.
Destroy Gargarensis once and for all inside your own hands! |
Author | Comments & Reviews ( All | Comments Only | Reviews Only ) |
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Guard of Olympus |
Posted on 12/06/09 @ 01:49 PM
It was good, very good for a first scenario. If I had time to review I'd give about 3.6-3.8. |
solembum71 |
Posted on 12/07/09 @ 04:15 AM
Playability: 2
(There is little playability because there is almost no contact or too much and there is little flexibility at the map. Tips: Put a little less than gold and added to the forest near the village allies. )
Balance: 1
(The scenario is all too easy because there is no difficulty level (I tested in hard and easy but all levels are identical). Having a goalkeeper as easily spoil the screenplay for her is just too easy to win This removes the strategy and the idea of challenge during the game. Tips: Met levels of difficulty (eg hard, you can put the enemy is the improvements found in the armor or reduce the armed player and much more!) Try also to remove the guardian or to the need as a resource for the bearer of the sword or to the excavation site as in campaign ES as its her becomes much harder and also interested.)
Creativity: 2
(Not very creative. The only thing creative is the underworld passage and hostile city. Tips: Try to make something of the original so that when the player download and play, he will say "wow its c ' well done! "or anything like her.)
Map Design: 1
(The design is not successful. Here we see the big black bands that are not very aesthetic). There is no relief and hardly any decorations either. Tips: Try to remove the black strip through the River Styx or lakes of lava or black trays (or something that is hell because it is supposed to be in hell) and put the decorations! The dead tree with buildings destroyed or anything of that kind would be welcome to decorate.)
Story / Instructions: 1
(The story of gargarensis is not bad but there is no instruction during the game. There is no banner targets, no message or anything else. Tips: Met objectives either by post or by banner targets otherwise nobody will understand anything.;))
Additional Comments:
To the music of the game, there is none. I saw that you had put one at the beginning but it comes off and I'll explain why: Right after you put the music you put your cinematic. In your triggers, you put the trigger play dialogue "to discuss the characters but the problem is that it removes all his music and all put forward. Tip: Put the trigger Music play after your cinematic (at the same time as "cinematic mode off" for example) to have music in the game because without music, the game loses a lot in atmosphere.
:) Solembum71:) |
TitanMasterMJ
File Author |
Posted on 12/07/09 @ 08:39 AM
Thanks for your tips about the game :)
I'll see what I can do to make my new games much better. |
Guard of Olympus |
Posted on 12/13/09 @ 07:39 AM
I'd say that is a bit unfair, the review. It's actually not that bad at all.
Let's look at your review.
"Story is good, but it misses instructions"
That should be a 3 in such case, as it rates both story AND instructions.
"(There is little playability because there is almost no contact or too much and there is little flexibility at the map. Tips: Put a little less than gold and added to the forest near the village allies. )"
What's that suppose to mean? What is "map flexibility". I just think you should evaluate this point more.
"Tips: Try to make something of the original so that when the player download and play, he will say "wow its c ' well done! "or anything like her.)"
What?
"To the music of the game, there is none. I saw that you had put one at the beginning but it comes off and I'll explain why: Right after you put the music you put your cinematic. In your triggers, you put the trigger play dialogue "to discuss the characters but the problem is that it removes all his music and all put forward. Tip: Put the trigger Music play after your cinematic (at the same time as "cinematic mode off" for example) to have music in the game because without music, the game loses a lot in atmosphere."
Now, here's where you say something that in my opinion is correct.[Edited on 12/13/09 @ 07:48 AM]
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Milkman Matty (id: Khan And Steak) |
Posted on 12/13/09 @ 11:45 PM
You really should come up with a more interesting story or at least title. The main reason I say that so bluntly is because us "Older" members of AoMH see a title like "Stop Gargarensis Once More!" and go right past it and onto the next map. The Title is the first thing that anyone will see - the one thing that gets the people interested. :) Don't worry though I'm sure in time you'll get better and better (I know I did - and my first scenario was shocking!)
I only stress this becuase I didn't even consider opening this map showcase until now :s But now that I'm here :) I think that I will DL and perhaps review even :) ~ Khan |
CharlieDog |
Posted on 01/01/10 @ 03:14 AM
Playability: 4
You had quite good playability, it was quite good how Gargerensis would think to send a titan to your city as he was dying, that's what I call a stereotypical bad guy. I have to agree with Khan/Steak that you could have thought of a better name. It sounds a bit childish... The also seemed a bit crude, "Let's stop Gargerensis once more" - Someone "I was getting tired anyway" - Ajax But it was quite fun which surprised me as the start didn't suggest it would be that great.
Balance: 3
The balance was good throughout, apart from the last part which needed some work, I was thinking for the difficulty levels you could delete the Guardian or modify it's health on harder difficulties. Nice work with other parts though. I loved how you got to choose between the town or army and both were balanced.
Creativity: 3
Creativity was very good, it had a lot of different elements in it which made for a good play. The use of choice dialogue was good, as was the titan. I also like how you incorporated all the good guy's and all the bad guys. What really made me think though was how you created the underworld, at first I thought you should have put some lava in and then thought that the underworld could actually look like this and congratulated you.
Map Design: 2
Map design was quite poor, however, it wasn't non-existent. You put lots of different places, I especially liked the town and Gargy's base. Maybe utilize different terrains next time, most of them were either black or the water stuff. It looked alright, and you probably think you couldn't have added much more, but have a look through the embellsihment and you'll be surprsied what you find which is perfectly suited to an underworld type of map.
Story/Instructions: 4
I thought the story was really good, I can just imagine Gargerensis being killed and in the underworld making havoc and destroying things. I thought it was quite a good story, but you could have made new heroes, perhaps the sons of Amanra, or Ajax. The instructions were good, but I think you should have put objectives because I forgot what to do at certain parts, I wasn't sure where I had to take the sword until I went along the path a bit, and even then I didn't realize I had to put the sword right next to him. Next time, make it |
CharlieDog |
Posted on 01/01/10 @ 03:15 AM
Oh, and there was music throughtout the game. I noticed even if Solembum didn't. ;) |
HGDL v0.8.2 |
Rating |
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2.3 | Breakdown |
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Playability | 3.0 | Balance | 2.0 | Creativity | 2.5 | Map Design | 1.5 | Story/Instructions | 2.5 |
Statistics |
Downloads: | 377 |
Favorites: [] | 0 |
Size: | 56.39 KB |
Added: | 12/04/09 |
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