Hammerhands |
Posted on 06/05/10 @ 01:35 AM
Playability 2
This wasn't an especially fun map, it was about like a random map. There were a few unique things that separate it from a random map, however. The trees were designed to keep the player in, and they did a good job. but maybe a little more gold in with player? That way the player can at least upgrade with axes, bow saws and such. Doing it all with the most basic wood cutting tools was a bit painstaking. I spent thirty minutes watching twenty two villagers cut a hole in that forest. This detracts from game play.
Try adding a little gold to player, maybe four hundred? Not enough to level up to heroic, but enough to upgrade the wood cutting tools.
Balance 3
It was reasonably well balanced I guess. I had a hard time keeping the enemy inside his trees once I cut a slot to get through. Where were they getting thier gold from? They were in the mythic age before they ever got out of the ring of trees. They even had a bunch to spend on soldiers and siege even though I had monopolized all the gold mines.
Creativity 2
Not especially creative, but not too bad for one of your first maps. I'd suggest adding a few triggers, even if only the one called 'music play'. It was a tad boring without the music. The only thing that was creative was the ring of trees that you had to cut through.
Map Design 1
There wasn't anything here to go bonkers over, the terrain as all grassA and it looked like computer generated the hills weren't typical of someone using raise terrain. There weren't any wild animals, no water, mountains, cliffs, or caves. There weren't any flowers, rocks, or even rotting logs. These things are boring to add, but really help a map in the visual appeal category. The only thing that was neat here was the forest, and having a few flowers, rocks, and logs in there would have greatly embellished it.
Story/Instructions 1
There weren't any. No story and no instructions. With the two names up there 'Jack' and 'John', I get the impression you might have had one, but if so, it wasn't shown. We don't know if they were fighting over gold, land, women, or just two estranged brothers. There are quite a few guides on how to utilize triggers to make a story come out in a map. These things will help a lot. An intro cinematic, like Ensemble used, an ending cinematic, maybe an main character you have to keep alive... any one of these can be done with the triggers.
Additional information:
On a side note, I happened to want to use my restoration god power in-game so that I could heal my troop during a siege, but the enemy had one long monument that kept me from using it. This wouldn't be such a big deal... but that I had already destroyed it, taken away all it's hit-points, but though I couldn't select it and it had an odd effect hovering over it, it was still there blocking my god powers.
I'd like to say though... that you should keep trying. Don't let a low review discourage you. Sorry if it seems harsh...
[Edited on 06/05/10 @ 01:37 AM]
|