Headed by BSU_DoLhades, the only Mythic Studios member who knew about this was Scragins, so we headed this project. This was not announced on the forums (as it only takes 10 mins to make games like these!) So Marauder1221, tasterix, Majic_Dodo, Izello and the rest did not know bout this!
This is being emailed to Izello to enter the final testing stage (As the online tests are complete, just the offline left to do)
This has multiple maps and will soon be left with 2 maps: the one me and Scragins created (The original map) Or Tasterix' new statue dodge map, both are of good design, especially Tasterix' of course ;P
In V6.1:
- triggered Tasterix's map to work for ALL modes
- Possible new map and messages appearing to tell you the current bests (Require the up to date versions, message HoRBSUDoLhades who is in charge of updating these messages!)
ENJOY!
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VERSION 2 UPDATES!!!!
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- MODE CHOICE!
-> Choice of Normal mode (for noobish people)
-> Choice of Hard mode (For majic_dodos and fairly normal people)
-> Choice of eXtreme mode (for the mentally insane, Tasterix and the Die hard series fans!)
Also with eXtreme mode runners get a ragnarok god pwoer, it disables hunters god powers for 5seconds, but after that he can get a Promethius! :O
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VERSION 2.1 fixes
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online:
- Kataskopos speed +2.25
offline:
- Kataskopos speed +2.5
both:
- Sentiniels -1 projectile
- Kataskopos +50 HP
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VERSION 3 UPDATES!!!!
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- Addition of Project Auto dodge! (With the ability of all modes) play this with a human hunter for more fun!
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VERSION 4 UPDATES!!!!
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- Addition of Ultima dodge! An even harder variant of Auto dodge!
- The Offline mode is now harder! Kataskopos speed increased by 3 and they have unpredictable movement paths!
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VERSION 5 UPDATES!!!!
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- Survival mode added! A no time limit game for those wishing to beat my records!
- More balance! The game is more balanced so it is fairer both sides!
HERE IS THE SHOWCASE!
http://aom.heavengames.com/cgi-bin/forums/display.cgi?action=st&fn=13&tn=28854&st=recent&f=13,28854,0,365
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VERSION 6 UPDATES!!!!
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- New map added by Tasterix for Survival Statue dodge (ONLINE)
Playability: 4
Well I can't play the online version so this review only covers the offline one
Okay so its very fun casting those lures all over the place and devising strategies to kill the annoying katascopos. Well it was rather easy but I believe this because you have not programmed an AI it is just the games standard one using its scout it never goes out of the inner area which makes it much easier. I recommend you add an AI as well they are relatively easy. Anyway good job.
Balance: 5
Well you tweaked the scores just right didn't make the hunters too powerful or the runners too fast you made it a whole lot more fun than it could ave been. It is balanced almost perfectly.
Creativity: 4
Well it was a very creative idea when you first told me about it I thought it was like dodge the meteor but sentinels fell from the sky!
(That would have been cool) but it wasn't it was much more creative you added bonuses and game play that was very amusing. Just maybe next time think of something a little more advanced.
Map Design: 2
Well there were some nice ruins but they weren't done very well. You need to understand that even Multiplayer maps need to look nice. They add something else to look at things to marvel at and they attract more people to the map. Just spruce it up maybe make the map bigger. Add lots more eyecandy and terrain to make it look so much nicer.
Story/Instructions: 3
Well there was no story or instructions really but as it is pretty easy to work out by yourself these would probably have been a bad thing. Rather than time till the runners can run away explain why they are running in the first place? Why can't they get away immediately? Why do they have to wait 5 minutes? Who are they? These questions are important and should be answered.
Additional Comments:
Well good job. Just give it a story, some eyecandy and add an AI to make it so much more fun to us nonmultiplayerers (Random word).