

Atlantean Buildings | Greek Buildings | Egyptian Buildings | Norse Buildings
Military Buildings | ||
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Temple - Archaic Age |
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Units trained here: II-IV Mythological Units |
Researched here: II-IV Improvements to Myth Units |
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Military Barracks - Classical
Age |
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Units trained here: II Murmillo III Contarius III Arcus |
Researched here: II-IV Infantry Improvements |
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Counter-Barracks - Classical
Age |
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Units trained here: II Katapeltes II Turma II Chieroballista |
Researched here: II-IV Archer Improvements II-IV Cavalry Improvments II-IV Chieroballista Improvments |
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Palace - Heroic Age |
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Units trained here: III Destroyer IV Fanatic IV Fire Siphon |
Researched here: III-IV Destroyer Improvements IV Fanatic & Fire Siphon Improvements |
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Dock - Archaic Age |
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Units trained here: I Fishing Boat II Transport II Bireme III Fire Ship III Siege Bireme |
Researched here: II-IV Ship Improvements |
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Tower - Archaic Age |
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Researched here: III Upgrade to Guard Tower II-III Tower & Building improvements |
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Wall/Gate - Archaic Age
onwards |
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Researched here: II Stone Wall upgrade II Bronze Wall upgrade III Iron Wall upgrade IV Orchalcum Wall upgrade |
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Economic Buildings | ||
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Town Center - Archaic
Age |
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Units trained here: I Villager I Oracle |
Researched here: |
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Settlement |
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Armory - Classical Age The armory is the prerequisite for advancing to the Heroic Age. |
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Researched here: II - IV Military Barracks and Counter-Barracks improvements |
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Market - Heroic Age The market is the prerequisite for advancing to the Mythic Age. |
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Units trained here: III Llama Caravan |
Researched here: III-IV Economic improvements |
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Economic Guild - Archaic
Age |
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Researched here: I-IV Improvements to food, wood, and gold gathering |
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Farm - Classical Age |
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Manor - Archaic Age |
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Special Buildings | ||
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Sky Passage - Archaic Age - Only
Available to Oranos |
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Mirror Tower - Mythic Age - Only
Available to Helios |
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Titan Gate - Titan Age - Available to
all Cultures in AoM |
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Atlantean
Wonders A Wonder is the epitome of a civilization's achievements, a representation of their power and glory. Wonders function in the same way as previous age games. They are large and expensive structures that take a long time to build, and when completed, a countdown is started. If the wonder is not destroyed before the countdown finishes, the owner's team wins the game. |
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Wonder - Mythic Age |
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Wonder - Mythic Age |
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Wonder - Mythic Age |
Atlantean Buildings |
Greek Buildings |
Egyptian Buildings |
Norse Buildings
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