Archaic
Age God Powers
|
|
Deconstruction - Kronos
Undo the construction of an enemy building, putting the
building’s cost back into your enemy’s
stockpile.
Number of uses: 2
Cooldown Time: 4:00
Using Deconstruction:
Deconstruction is a fairly straightforward god power.
Although you can’t cast it on Wonders, Titan Gates,
or Town Centers, it can really spell trouble when you
cast it on a key enemy building such as a Tower early on
or a Fortress. Such a gap in your enemy’s defenses
can allow your own troops to move in any start wreaking
havoc. Besides using it on Towers and Fortresses, casting
deconstruction on a production building such as a
Longhouse can slow down the construction of a forward
base and thus an early attack by your enemy.
|
|
|
Gaia Forest - Gaia
Generates a forest, of which you can harvest from. This
power is similar to the Dwarven Mine.
Number of uses: 4
Cooldown Time: 2:00
Using Gaia Forest:
Gaia forest seems to be quite a versatile god power. You
might think its only use would be to act as an instant
resource to harvest wood from, as gathering wood from the
forest is more efficient than from regular trees; you can
get a higher wood intake if you really need it.
Gaia’s Forest can also be used as a nearly
impenetrable barrier. Since the only units that can take
down trees effectively are villagers, you can effectively
cast the forest on a choke point and keep your enemies
from passing through indefinitely. And since you can use
it multiple times, Gaia’s forest might end up being
very helpful for a defensive player.
|
|
|
Shockwave - Oranos
Generates a shockwave which scatters enemy units in a
relatively small radius. Scattered units are stunned for
several seconds as well.
Number of uses: 3
Cooldown Time: 5:00
Using Shockwave:
Shockwave’s ability to scatter and stun units means
that it can be used several ways. The most obvious use
would be to halt an attacking force for several seconds;
just long enough for you to assemble your forces or make
other such arrangements to better defend yourself.
However, it can be used offensively as well. Using it to
break apart a meat shield so your cavalry can charge in
and take the weaker ranged units and siege is a fairly
effective tactic. Using Shockwave with raiding parties
could also be useful, casting it in a group of villagers
and giving your raiding units a chance to kill several of
the stunned, defenseless units.
|
Classical
Age God Powers
|
|
Spider Lair - Leto (Kronos, Gaia) - Detailed
information
Target an area to place spider eggs that will hatch a
burrow. Enemy units will be killed by the spiders when
they cross through the area. Eggs can be killed before
they hatch.
Number of uses: 3
Cooldown Time: 5:00
Using Spider Lair:
Spider lair is a purely defensive god power. Using the
god power offensively would be worthless, as spider eggs
are extremely vulnerable before they hatch; enemy units
could quickly dispatch them. And they can’t move,
so there is less of a chance that they will actually get
the chance to take out an enemy unit.
If you cast the god power defensively, spider lair can
prove to be a very useful way to thin out an enemy army
early on. Typically, you get 4 eggs per cast; 12 total,
on average. That means you can theoretically get 12 free
instant kills. Not bad at all.
|
|
|
Valor - Prometheus (Kronos, Oranos)
Transforms a group of general units into heros,
instantly.
Number of uses: 3
Cooldown Time: 2:00
Using Valor:
Although all Atlantean mortal units can be instantly
converted into heroes at the click of a button, the cost
of conversion is extremely high. This early on in the
game, just turning a couple units into heroes could
substantially take out the resources of a player. Valor
usually converts around 3 or 4 units to heroes during
each cast, saving you quite a bit of resources and
obviously allowing you to quickly respond to myth units
on the battlefield.
|
|
|
Carnivora - Okeanus (Gaia, Oranos) - Detailed
information
Generates a giant plant, which eats other units.
Number of uses: 3
Cooldown Time: 2:00
Using Carnivora:
Carnivora is similar to spider lair in that it is a
static defensive god power. However, only its special
attack is instant kill; but the giant plant doesn’t
disappear after a kill like the spiders. It’s an
effective god power to defend an area against repeated
attacks but obviously can’t be used that well
offensively.
One other useful attribute of Carnivora is that it can be
cast in the water to a certain depth. With naval warfare
being somewhat more prevalent in The Titans, Carnivora
can be used to control a strait or a very local
area.
|
Heroic
Age God Powers
|
|
Traitor - Rheia (Kronos, Gaia)
Gives you control of an enemy unit
Number of uses: 2
Cooldown Time: 4:00
Using Traitor:
Traitor’s a pretty straightforward god power. It is
obviously best when it is used on a particularly powerful
unit such as a Colossus or Fire Giant, and not really the
best idea to use it on a Ulfsark or Spearman. Now,
Traitor would be several times more powerful if you could
take over enemy villagers (and be able to build other
civilizations’ buildings), but you aren’t
able to do that. Basically just take control of a single
military unit; excluding Titan units. Not the strongest
god power around, but useful nonetheless.
|
|
|
Chaos - Hyperion (Kronos, Oranos)
Makes a group of enemy units neutral for a period of
time, causing them to attack anything nearby.
Number of uses: 2
Cooldown Time: 4:00
Using Chaos:
Chaos oftentimes is simply a free kill of several enemy
soldiers. It effects an average of up to 5 soldiers, and
they become neutral and attack any nearby units;
typically their previous owner’s. They can
typically end up killing a couple soldiers and getting
killed off themselves, so your enemy ranks are thinned
somewhat with Chaos. Like Traitor, it’s not the
most useful god power, yet it can be quite helpful with
some strategies.
|
|
|
Hesperides - Theia (Gaia, Oranos) - Detailed
information
Generates a tree where you can create dryads.
Number of uses: 2
Cooldown Time: 2:00
Using Hesperides:
The Hesperides tree has two uses. The first one is the
most apparent; giving you the ability to produce Dryads.
Unlike most myth units, Dryads don’t cost favor;
you can pump them out just as long as you have a steady
supply of gold, regardless of how much favor you’re
taking in. And for such a relatively cheap unit, Dryads
are powerful guys. Fast, respectable pierce/hack armor
and hitpoints, and a 15 hack attack; they’re fairly
effective against a wide range of mortal units.
The tree’s second use is less apparent, but by no
means less useful. It acts as a “god power
shield”, very much like Isis’ monuments. God
powers cannot be cast in it’s rather large range,
and placing it in the middle of a base would protect it
against devastating god powers such as Meteor or Implode.
However, it acts very much like Healing Spring, it
can’t be destroyed but enemies can gain control of
it. So put the tree in a spot where you should be able to
hold. The offensive capabilities with the Dryads and the
defensive capabilities with the god power shielding makes
the Hesperides Tree god power a very versatile one.
|
Mythic
Age God Powers
|
|
Implode - Atlas (Kronos, Gaia)
Cast a spherical 'black hole,' which sucks in nearby
units and explodes, causing damage to all nearby units
and substantial damage to buildings.
Number of uses: 1
Using Implode:
Like its cousins Meteor and Earthquake, Implode is an
extremely effective way to heavily damage an enemy base.
It’s not recommended to use it just against units,
as it deals far more damage to buildings. Fairly
straightforward: cast it in an enemy base and let it
wreak havoc. Send your own army to finish the area off.
|
|
|
Vortex - Helios (Kronos, Oranos)
Teleport all military units of a player to another point
on the map.
Number of uses: 3
Cooldown Time: 1:00
Using Vortex:
Vortex is both a defensive and offensive god power.
Offensively, you can use it to ideally hit your enemy on
any point on the map with literally everything
you’ve got. Just send a Caladria or something
similar behind his defenses, cast Vortex, and wreak havoc
while your enemy scrambles to defend. And besides just a
regular attack, Vortex is perfect for eliminating a
Wonder or Titan gate; by simply doing what I described
previously.
Defensively, if you get hit in a similar situation with
your enemy attacking at a undefended vital area you can
use Vortex to get a quick defense to allow you to hold
it. Now, with both of these uses you will have absolutely
no military units elsewhere on the map; making you
extremely vulnerable to a counterattack. Use it
carefully, and Vortex should prove to be a powerful god
power with its ability to be cast 3 times and just a
minute cooldown time.
|
|
|
Tartarian - Hekate (Gaia, Oranos) - Detailed
information
Generates a gate to the underwold lodging creatures
which attack everybody.
Number of uses: 1
Using Tartarian:
Simply put, Tartarian is a devastating god power when
used right. As soon as the gate is cast, powerful
Tartarian wolves quickly spawn from it and begin to wreak
havoc on anything nearby. And as the wolves are killed,
new ones spawn to take their place. The only way to stop
them is to take the gate itself out; and those spawn
aren’t going to make that job easy in the least.
However, those wolves are neutral and thus will attack
your units and buildings also; so be sure to cast
Tartarian at your opponent’s base or another place
where you wouldn’t be damaged by it. Tartarian
itself can take out a base if not quickly taken care of,
it’s an extremely effective god power.
|