Regular
Units
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Atlantean Citizen - Detailed
information / In-depth Analysis
The Atlantean Citizen is accompanied by a donkey. This
donkey will act as a personal resource dropping point for
the citizen, which allows them to be better economically,
then the other civilizations; similar to the Palmyran
villagers of AoE:RoR. However, though they are economically
efficient, they cost 3x as much as a normal villager and
train far slower as well.
Created at: Towncenter
Age: Archaic
Weak against: Everything
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Oracle - Detailed
information
The Oracle is the Atlantean scout. However, it doesn't
work like a normal scout does. While moving, the Oracle has
almost no LOS. However, as it stands still, its LOS
increases until it reaches a point; a very large radius.
Created at: Towncenter
Age: Archaic
Weak against: Everything
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Llama Caravan - Detailed
information
Caravans gather gold by making a trip between a market and
a friendly town center. They are a good way of gaining gold
once you have exhausted your gold mines.
Created at: Market
Age: Heroic
Weak against: Everything
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Katapeltes - Detailed
information
The Katapeltes is the main infantry counter against
cavalry. Although the Murmillo is also strong against
cavalry, the Katapeltes is far more specialized, and thus
is far weaker against archers, as well as other infantry.
Created at: Counter-Barracks
Age: Classical
Weak against: Archers, Axeman, Hypaspist, Throwing
Axeman
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Turma - Detailed
information
The Turma is a cavalry archer only good against other
archers. It is very much like the Egyptian slinger, though
far more mobile. Their mobility could in theory be useful
for raiding, as it can be; however, the Turma has such low
hack armor and attack that using them for that purpose
wouldn't be very effective
Created at: Counter-Barracks
Age: Classical
Weak against: Cavalry, Peltast, Slinger, Huskarl
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Chieroballista - Detailed
information
The Chieroballista is a siege unit which can work
excellent against buildings and infantry, but poorly
against cavalry. Similar to the Norse Ballista, it is more
of a 'anti-personnel' weapon than a siege engine.
Interestingly enough, it is the only straightforward
infantry counter in Classical, the Atlanteans get their
human archer unit (Arcus) in Heroic. Massed,
Chieroballistas and their hail of bolts can mow down
infantry, though the quick-moving cavalry can usually cut
them down if unguarded.
Created at: Counter-Barracks
Age: Classical
Weak against: Cavalry, Siege Weapons
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Murmillo - Detailed
information
The Murmillo is the Atlanteans' general infantry unit. It
can serve as a cavalry counter, but the Murmillo is a
fairly well-rounded infantry unit. It is effective against
infantry and does adequately against archers.
Created at: Military Barracks
Age: Classical
Weak against: Archers, Axeman, Hypaspist, Throwing
Axeman, Cheiroballista
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Arcus - Detailed
information
The Arcus is a very powerful archer, with a relatively
dirt-cheap price and huge base range of 20. Other archer
units with comparable ranges - Chariot Archer &
Gastraphetes - are considerably more expensive than the
Arcus. The great range lets them mow down infantry units,
though they're fairly weak against Cavalry due to their low
hitpoints and armor. You could say they're the British
Longbowmen of Age of Mythology.
Created at: Military Barracks
Age: Heroic
Weak against: Cavalry, Peltast, Slinger, Huskarl,
Turma
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Contarius - Detailed
information
The general heavy cavalry unit for the Atlanteans. It has
a decent speed, a high attack & armor, and is
particularly effective against archers. The Contarius is
the Atlantean's best shock troop, due to its speed, attack,
and armor.
Created at: Military Barracks
Age: Heroic
Weak against: Infantry, Camelry, Prodromos,
Katapeltes
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Destroyer - Detailed
information
The destroyer is an anti-building unit that is weak
against other infantry. Rather slow, the Destroyer has
substantial pierce armor, so it can stand withstand even
strong hails of arrows. As a result, they're at least
somewhat strong against archers, but quite weak against
infantry units; the Destroyer's hack armor just doesn't
stand up against infantry.
Created at: Palace
Age: Heroic
Weak against: Archers, Axeman, Hypaspist, Throwing
Axeman, Fanatic
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Fanatic - Detailed
information
The Fanatic fights very well against infantry, but is
quite susceptible to archer fire. The Fanatic acts as your
general melee infantry counter, but it is only trainable in
the Mythic Age.
Created at: Palace
Age: Mythic
Weak against: Archers, Axeman, Hypaspist, Throwing
Axeman
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Fire Siphon - Detailed
information
The Fire Siphon is a siege unit with high pierce armor,
high attack, but almost no hack armor. As its main attack,
it shoots fire, and is quite effective against buildings.
In other words, one or two fire siphons can burn a building
to smoldering pile of ashes in no time, faster than most
any other siege unit.
Created at: Palace
Age: Mythic
Weak against: Cavalry, Siege Weapons
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Fishing Ship - Detailed
information
Fishing Boats gather food from fish patches in the ocean.
Like farms, fish patches are infinite, but only one fish
boat can use one fish patch. Fishing is a cheaper (and once
you get the two upgrades for it, much faster) source of
food than farming, but harder to defend from enemies.
Created at: Dock
Age: Archaic
Weak against: Everything
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Transport Ship - Detailed
information
Transport ships carry land units over water. They are
easily destroyed if not escorted by friendly units, and
will lose their precious cargo if sunk.
Created at: Dock
Age: Archaic
Weak against: Everything
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Bireme - Detailed
information
The most basic ship of the Atlantean fleet; an arrow ship.
It effectively counters ramming ships quite well.
Created at: Dock
Age: Classical
Weak against: Seige Ships
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Fire Ship - Detailed
information
This ship takes the place of the ram ship in the Atlantean
fleet. Like that of its RoR and AoK counterparts, this ship
will have to close in on its victim to let loose its stream
of fire to destroy it.
Created at: Dock
Age: Heroic
Weak against: Arrow Ships
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Siege Bireme - Detailed
information
The Siege Bireme is the Atlantean's siege ship. It not
only counters arrow ships, but is also effective at taking
out shoreline fortifications due to its long range and high
attack.
Created at: Dock
Age: Heroic
Weak against: Hammer Ships
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Other
Units
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Carnivora - Detailed
information
Upon using the Carnivora God Power, the Carnivora plant
appears, ready to attack units and kill when necessarily.
Mostly used defensively, the Carnivora plant can be placed
both on land and in water; However, it isn't very strong,
and can be killed easily if used offensively.
Age: Classical
Weak against: Archers
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Dryad - Detailed
information
The Dryad is a unit created at the Hesperides tree, which
is used primarily for defence against enemy attackers.
Fast, fairly cheap, and respectable fighters, they can do
quite a lot of harm on mortal units; However, you may only
be able to create five Dryads at a time.
Created at: Hesperides Tree
Age: Heroic
Weak against: Heroes
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Tartarian Spawn - Detailed
information
Tartarian Spawn are a strong, devestating gang of wolves
that emerge from the Tartarian Gate, (after casting the
Tartarian God Power), and re-emerge once killed. With a
fairly high attack, high hitpoints, and a quick speed, the
Tartarian Spawn can cause havoc if placed effectively.
Usually used offensively, Tartarian Spawn are usually
effective against a wide range of mortal units, buildings
and myth units. Although, if the Tartarian Gate is
destroyed the Tartarian Spawn stop re-emerging. Though you
have casted the Tartarian God Power, the Tartarian Spawn
are not controlled by any player, and are liable to kill
your units if you get too close to them.
Age: Mythic
Weak against: Heroes
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