Greek Buildings

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Military Buildings

Temple – Archaic Age
Trains mythological units. Relics gathered by Greek heroes can also be placed here to utilize their unique bonuses. Some technologies unique to minor gods are researched from the temple, but most are researched from the building they are appropriate to – for example a technology benefiting infantry would be researched from the Academy.

The temple is the prerequisite for advancing to to the Classical Age. Units trained here:
I Pegasus
II-IV Mythological units
  Researched here:
II-IV Improvements to myth units


Academy – Classical Age
Trains and improves infantry units.

Units trained here:
II Hoplite
III Hypaspist

Researched here:
II-IV Infantry improvements


Archery Range – Classical Age
Trains and improves ranged units.

Units trained here:
II Toxotes
III Peltast

Researched here:
II-IV Archer improvements


Stable – Classical Age
Trains and improves cavalry units.

Units trained here:
II Hippikon
III Prodromos

Researched here:
II-IV Cavalry improvements


Fortress – Heroic Age
Trains heroes, siege weapons and unique units. Also a defensive tool, as it attacks enemies within range and allow friendly units to take refuge inside. Costs favor to build.

Units trained here:
III-IV Hero
III Petrebolos
IV Helepolis
IV Myrmidon (Zeus only)
IV Hetairoi (Poseidon only)
IV Gastraphetes (Hades only)

Researched here:
III-IV Siege weapon improvements


Dock – Archaic Age
Trains and improve naval units. Fishing boats drop food gathered here, and can also be garrisoned at any time. Naval mythological units are also trained at the dock. The dock must be built on a suitable coastline.

Units trained here:
I Fishing Boat
II Transport
II Trireme (Arrow Ship)
III Pentekonter (Ramming Ship)
III Juggernaut (Siege Ship)

Researched here:
II-III Fishing improvements
III-IV Warship improvements


Sentry Tower – Archaic Age
Sentry towers are the most basic upgrade level of defensive towers in AoM. They cannot attack until they are upgraded into Watch towers in the classical age, however units can still garrison inside.

Researched here:
II Upgrade to Watch Tower
II-III Tower & Building improvements


Watch Tower – Classical Age
Towers have the ability to fire arrows at enemy attackers, and allow foot units to take refuge inside. The Greeks can further upgrade watch towers into Guard Towers.

Researched here:
III Upgrade to Guard Tower
II-III Tower & Building improvements


Wall / Gate – Archaic Age onward
Walls prevent enemy passage through a part of the map. They can be upgraded to make them harder to destroy.

Researched here:
II Stone Wall upgrade
III Fortified Wall upgrade


Economic Buildings

Town Center – Archaic Age
Trains villagers and heroes; allows villagers to add resources to your stockpile. The Town Center fires arrows at attackers that come within range, and units may take refuge inside from enemy units. Town Centers support 15 population, which can be increased to 20 by researching the City Center upgrade. You can only build one Town Center until you reach the Heroic age.

Units trained here:
I Villager
I-IV Hero

Researched here:
III City Center upgrade
III-IV Building HP upgrades


Settlement
Unlike in AoE and AoK, Town Centers cannot be built anywhere on the map, but only on locations called ‘settlements’. A normal map generates two settlements per player, plus the one you start on.


Armory – Classical Age
Provides technologies that improve the hack armor, pierce armor and attack of all human units.

The armory is the prerequisite for advancing to the Heroic Age.

Researched here:
II-IV Attack upgrades
II-IV Hack armor upgrades
II-IV Pierce armor upgrades


Market – Heroic Age
Allows a player to sell and buy food and wood in exchange for gold. Players can also gain gold by sending Caravans to travel to a Town Center belonging to himself or an ally – the longer the distance travelled, the more gold gained per trip.

The market is the prerequisite for advancing to the Mythic Age.

Units trained here:
III Caravan

Researched here:
III-IV Economic improvements


Storehouse – Archaic Age
Allows villagers to add lumber and gold to your stockpile. Researches improvements to woodcutting and gold mining.

Researched here:
I-III Improvements to wood gathering
I-III Improvements to gold gathering


Granary – Archaic Age
Allows villagers to add food to your stockpile. Researches improvements to farming, hunting and herding.

Researched here:
I-IV Improvements to food gathering


Farm – Classical Age
Provides an infinite source of food for when other sources such as hunting or foraging have run out, however farming is slower than other food sources and expensive to set up.


House – Archaic Age
Houses increase your population cap by 10 slots. You can only build 10 houses…beyond that if you want to support more population, you must build more town centers.


Greek Wonders

A Wonder is the epitome of a civilization’s achievements, a representation of their power and glory. Wonders function in the same way as previous age games. They are large and expensive structures that take a long time to build, and when completed, a countdown is started. If the wonder is not destroyed before the countdown finishes, the owner’s team wins the game.

Wonder – Mythic Age
This wonder is constructed by the worshippers of Zeus.


Wonder – Mythic Age
This wonder is constructed by the worshippers of Poseidon.


Wonder – Mythic Age
This wonder is constructed by the worshippers of Hades.


Greek Buildings | Egyptian Buildings | Norse Buildings