
Military Buildings | ||
|
Temple - Archaic Age |
|
Units trained here: II-IV Mythological Units III - Monk |
Researched here: II-IV Improvements to Myth Units |
|
|
War Academy - Classical
Age |
|
Units trained here: II Halberdier II Chu Ko Nu |
Researched here: II-IV Infantry Improvements |
|
|
Stables - Classical
Age |
|
Units trained here: II Scout III Cataphract III Mounted Archer |
Researched here: II-IV Archer Improvements II-IV Cavalry Improvments II-IV Chieroballista Improvments |
|
|
Castle - Heroic Age |
|
Units trained here: III General III Fire Lance IV War Chariot IV Sitting Tiger |
Researched here: III-IV Destroyer Improvements IV Fanatic & Fire Siphon Improvements |
|
|
Dock - Archaic Age |
|
Units trained here: I Fishing Junk II Transport II Junk III Fire Ship III Siege Junk |
Researched here: II-IV Ship Improvements |
|
|
Tower - Archaic Age |
|
Researched here: II Upgrade to Watch Tower III Upgrade to Guard Tower II-III Tower & Building improvements |
||
|
Wall/Gate - Archaic Age
onwards |
|
Researched here: I Earthen Wall upgrade II Stone Wall upgrade III Fortified Wall upgrade IV Great Wall upgrade |
||
Economic Buildings | ||
|
Town Center - Heroic
Age |
|
Units trained here: I Peasant I Immortal |
Researched here: |
|
|
Settlement |
|
|
Armory - Classical Age The armory is the prerequisite for advancing to the Heroic Age. |
|
Researched here: II - IV Military Barracks and Counter-Barracks improvements |
||
|
Market - Heroic Age The market is the prerequisite for advancing to the Mythic Age. |
|
Units trained here: III Llama Caravan |
Researched here: III-IV Economic improvements |
|
|
Storage Pit - Archaic
Age |
|
Researched here: I-IV Improvements to food, wood, and gold gathering |
||
|
Farm - Classical Age |
|
|
House - Archaic Age |
|
Special Buildings | ||
|
Garden - Archaic Age |
|
|
Titan Gate - Titan Age - Available to
all Cultures in AoM |
|
Chinese
Wonders A Wonder is the epitome of a civilization's achievements, a representation of their power and glory. Wonders function in the same way as previous age games. They are large and expensive structures that take a long time to build, and when completed, a countdown is started. If the wonder is not destroyed before the countdown finishes, the owner's team wins the game. |
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|
Wonder - Mythic Age |
|
|
Wonder - Mythic Age |
|
|
Wonder - Mythic Age |
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