The Egyptians: Set
Cultures Index | Egyptian Overview
Click on a god’s name or portrait for detailed information.
Set
Archaic Age
Bonuses:
- Priests can convert wild animals.
- Pharaoh can summon animals at the cost of favor. The variety of animals the Pharaoh can summon increases each time you advance an age.
- Starts with a Hyena scout, additional animals are summoned at the temple on each age advance.
- Slinger and Chariot Archer trained 20% faster.
- Slingers have 10% more HP and 10% less hack vulnerability.
- Migdol Stronghold costs 25% less.
God Power: Vision. Reveals a large area in the fog of war for 20 seconds.
Technology: Feral. Converted animals have 10% more HP, hack armor and pierce armor, have 50% more attack.
Ptah
Classical Age
God Power: Shifting Sands. Teleport units to a different point on the map.
Myth Unit: Wadjet. Ranged unit that regenerates HP.
Anubis
Classical Age
God Power: Plague of Serpents. Summons friendly serpents to guard an area from enemies.
Myth Unit: Anubite. Fast moving myth unit that can jump over obstructions in battle.
Sekhmet
Heroic Age
God Power: Citadel. Turn a friendly town center into a mighty Citadel.
Myth Unit: Scarab. Mythical siege weapon.
Nephthys
Heroic Age
God Power: Ancestors. Summons an army of Minions to serve the player for a short period of time.
Myth Unit: Scorpion Man. Attacks with poisoned tail and claws.
Myth Unit: Leviathan. Can transport land units as well as attack enemies.
Thoth
Mythic Age
God Power: Meteor. Wreak havoc on enemy buildings and units.
Myth Unit: Phoenix. Attacks enemies from above, and can only be attacked by ranged units.
Myth Unit: Turtle. Naval myth unit.
Horus
Mythic Age
God Power: Tornado. Wreak havoc on enemy buildings and units.
Myth Unit: Avenger. Uses a spinning attack to hit all nearby units.