The Norse: Odin
Cultures Index | Norse Overview
Click on a god’s name or portrait for detailed information.
Odin
Archaic Age
Bonuses:
- Hunters gather 10% faster (Note: This bonus only exists in the v1.02 patch onwards)
- Gains two Raven scouts on advancing to the Classical Age. Ravens regenerate if killed.
- Human soldiers constantly regenerate hit points. Regeneration occurs at 0.8 HP/s when idle. (Slower when not idle.)
- Huskarls, Portable Rams, Ballistae +20% hit points.
- Jarls +10% hit points.
God Power: Great Hunt. Increases the number of animals in the target area.
Technology: Lone Wanderer. Ulfsarks +10% move speed.
Heimdall
Classical Age
God Power: Undermine. Deals a large amount of damage to walls, towers and fortresses.
Myth Unit: Einherjar. Increases the attack of nearby units with a morale giving horn blast.
Freyja
Classical Age
God Power: Forest Fire. Denies the enemy of lumber by setting a forest ablaze.
Myth Unit: Valkyrie. Can heal friendly units.
Njord
Heroic Age
God Power: Walking Woods. Animates several trees that will attack any enemy units that enter the area.
Myth Unit: Mountain Giant. Smashes buildings with his giant club.
Myth Unit: Kraken. Naval Myth unit.
Skadi
Heroic Age
God Power: Frost. Prevents a large number of enemy units from moving for a short period of time, but makes them harder to kill.
Myth Unit: Frost Giant. Freezes enemy units, stopping them from moving or attacking while frozen.
Tyr
Mythic Age
God Power: Fimbulwinter. Summons wolves to attack enemy villagers and town centers all over the map.
Myth Unit: Fenris Wolf Brood. The more wolves in the one area, the higher their attack becomes.
Myth Unit: Jormund Elver. Naval myth unit.
Baldr
Mythic Age
God Power: Ragnarok. Instantly converts all gatherers and dwarves into Hersir.
Myth Unit: Fire Giant. Tough and slow ranged unit. Special attack damages everything in its path.