Medium Spearmen |
2 |
100F 100G |
Barracks |
20 |
Spearmen +10% HP/attack, +1 LOS |
Heavy Spearmen |
3 |
300F 200G |
Barracks |
30 |
Spearmen +15% HP, +10% attack, +1 LOS |
Champion Spearmen |
4 |
400F 300G |
Barracks |
40 |
Spearmen +20% HP, +10% attack, +1 LOS |
Medium Axemen |
2 |
100F 100G |
Barracks |
20 |
Axemen +10% HP/attack, +1 LOS |
Heavy Axemen |
3 |
300F 200G |
Barracks |
30 |
Axemen +15% HP, +10% attack, +1 LOS |
Champion Axemen |
4 |
400F 300G |
Barracks |
40 |
Axemen +20% HP, +10% attack, +1 LOS |
Medium Slingers |
2 |
100W 100G |
Barracks |
20 |
Slingers +10% HP/attack, +1 LOS |
Heavy Slingers |
3 |
300W 200G |
Barracks |
30 |
Slingers +10% HP/attack, +1 LOS |
Champion Slingers |
4 |
400W 300G |
Barracks |
40 |
Slingers +10% HP/attack, +1 LOS |
Levy Barracks |
3 |
300F |
Barracks |
20 |
Barracks units train 20% faster |
Conscript Barracks |
4 |
800F |
Barracks |
30 |
Barracks units train 20% faster |
Heavy Chariot Archers |
3 |
300W 300G |
Migdol |
15 |
Chariot Archers +10% HP/attack, +1 LOS |
Champion Chariot Archers |
4 |
400W 200G |
Migdol |
40 |
Chariot Archers +10% HP/attack, +1 LOS |
Heavy Camelry |
3 |
300F 300G |
Migdol |
15 |
Camelry +15% HP, +20% attack, +1 LOS |
Champion Camelry |
4 |
400F 200G |
Migdol |
40 |
Camelry +20% HP, +10% attack, +1 LOS |
Heavy War Elephants |
3 |
400F 300G |
Migdol |
15 |
War Elephants +10% HP/attack, +1 LOS |
Champion War Elephants |
4 |
500F 400G |
Migdol |
40 |
War Elephants +10% HP/attack, +1 LOS |
Levy Migdol |
3 |
600F |
Migdol |
20 |
Migdol units train 20% faster |
Conscript Migdol |
4 |
800F |
Migdol |
20 |
Migdol units train 20% faster |
Fortified Wall |
3 |
500F 400G |
Wall |
50 |
Walls have +600 HP |
Citadel Wall |
4 |
800F 500G |
Wall |
50 |
Walls have +600 HP |
Guard Tower |
3 |
200W 200G |
Tower |
40 |
Towers have +300 HP, +70% attack |
Ballista Tower |
4 |
500F 800W |
Tower |
40 |
Towers have +300HP, +50% attack |
Skin of the Rhino |
1, Ra |
50F 5Fv |
Town Center |
40 |
Villagers -30% hack/pierce vulnerability, +10%
attack |
Flood of the Nile |
1, Isis |
200G 9Fv |
Granary |
40 |
Generates 0.75 food per second |
Feral |
1, Set |
100G 10Fv |
Town Center |
50 |
Converted animals have +25% attack, +10% HP,
-10% hack/pierce vulnerability |
Serpent Spear |
2, Anubis |
250F 12Fv |
Barracks, Armory |
40 |
Spearmen +10% attack |
Necropolis |
2, Anubis |
250G 10Fv |
Temple |
30 |
Monuments accumulate favor 10% faster |
Feet of the Jackal |
2, Anubis |
250G 15Fv |
Temple |
40 |
Anubites +50 HP, +20% attack, special attack has +6 range |
Adze of Wepwawet |
2, Bast |
100G 10Fv |
Lumber Camp |
30 |
Villagers knock down trees in one hit, +10%
wood gather rate |
Sacred Cats |
2, Bast |
110G 10Fv |
Granary |
30 |
+10% farm gather rate |
Criosphinx |
2, Bast |
150W 5Fv |
Temple |
40 |
Sphinxes +50 HP, +20% hack/+50% crush damage |
Hieracosphinx |
2, Bast |
400W 20Fv |
Temple |
30 |
Sphinxes +20% move rate, +20% hack/+50% crush damage |
Shaduf |
2, Ptah |
200W 10Fv |
Temple |
30 |
Farms cost 33% less, are built twice as fast |
Scalloped Axe |
2, Ptah |
100F 10Fv |
Armory |
60 |
Axemen +10% attack |
Leather Frame Shield |
2, Ptah |
200W 20Fv |
Armory |
60 |
Spearmen -10% pierce vulnerability |
Electrum Bullets |
2, Ptah |
150G 10Fv |
Armory |
60 |
Slingers +10% attack |
Sundried Mudbrick |
3, Hathor |
300W 20Fv |
Town Center |
50 |
Buildings +10% HP, -15% cost |
Medjay |
3, Hathor |
250F 25Fv |
Town Center |
30 |
Mercenaries live 30 seconds longer |
Crocodopolis |
3, Hathor |
400W 30Fv |
Temple |
40 |
Petsuchos +4 range, +4 LOS |
Spirit of Ma’at |
3, Nephthys |
200G 20Fv |
Temple |
40 |
Priests and Pharaoh double heal rate, Priests
-20% cost |
Funeral Rites |
3, Nephthys |
200G 16Fv |
Temple |
30 |
Increases Priest/Pharaoh damage multiplier vs Myth units by 4 |
City of the Dead |
3, Nephthys |
300W 20Fv |
Temple, Town Center |
40 |
Pharaoh +30% HP, +20% attack, respawns faster |
Bone Bow |
3, Sekhmet |
250W 20Fv |
Migdol, Armory |
40 |
Chariot Archers +4 range |
Slings of the Sun |
3, Sekhmet |
200G 20Fv |
Barracks, Armory |
40 |
Slingers do 30% more damage to infantry |
Stones of Red Linen |
3, Sekhmet |
300W 25Fv |
Dock, Siege Camp |
60 |
Catapults, War Barges +20% attack |
Ram of the West Wind |
3, Sekhmet |
400G 20Fv |
Siege Camp |
40 |
Siege Towers have +20% HP/attack |
Axe of Vengeance |
4, Horus |
300W 25Fv |
Barracks |
40 |
Axemen do damage x3 vs buildings |
Greatest of Fifty |
4, Horus |
300F 40Fv |
Barracks |
40 |
Spearmen have -10% hack vulenrability and do damage x2.1 to cavalry |
Spears on the Horizon |
4, Horus |
200G 25Fv |
Barracks |
50 |
Spearmen have +10% attack and +30% HP |
Desert Wind |
4, Osiris |
400F 40Fv |
Migdol |
40 |
Camelry have +20% speed/attack/HP |
New Kingdom |
4, Osiris |
200G 25Fv |
Town Center, Temple |
40 |
Gives you a second Pharaoh. (If you have a Son of Osiris, this tech causes you to gain two pharaohs in addition to the Son of Osiris.) |
Funeral Barge |
4, Osiris |
500W 30Fv |
Dock |
50 |
Kebenits do damage x2 to other arrow ships |
Atef Crown |
4, Osiris |
300G 30Fv |
Temple |
40 |
Mummies +20% HP, +40% attack, minions live twice as long |
Book of Thoth |
4, Thoth |
400W 30Fv |
Town Center |
40 |
Wood, gold, farming gather rate +10% |
Tusks of Apedemak |
4, Thoth |
300G 30Fv |
Migdol |
40 |
War Elephants +20% HP, +10% attack |
Valley of the Kings |
4, Thoth |
600G 50Fv |
Migdol |
40 |
Migdol units train 66% faster |