Egyptian mythological units

Click the unit’s name for details on its statistics, bonuses and upgrades.

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Mythology Units

Sphinx
The Sphinx is a myth unit that is good against buildings. Its special attack is a whirlwind of sand that damages every adjacent unit.

God: Bast (Ra, Isis)
Age available: Classical
Created at: Temple
Strong against: Buildings, Myth units
Weak against: Heroes


Wadjet
The Wadjet is a tough but slow ranged unit, which like mortal units is good against infantry. Its special ability is constantly regenerating hit points.

God: Ptah (Ra, Set)
Age available: Classical
Created at: Temple
Strong against: Infantry
Weak against: Heroes


Anubite
The Anubite is a fast but weak myth unit that with a jump attack that does bonus damage to enemies. Because of its jump attack, it is also especially effective at getting at units normally kept in the back of the action, siege weapons, archers and the like.

God: Anubis (Isis, Set)
Age available: Classical
Created at: Temple
Strong against: Human units, Myth units
Weak against: Heroes


Petsuchos
The Petsuchos is a long ranged unit that does a large amount of pierce damage, but has a slow rate of fire. It is quite effective against melee units, but not so much so up close to enemies. Unlike regular ranged units, the Petsuchos fires with 100% accuracy.

God: Hathor (Ra, Isis)
Age available: Heroic
Created at: Temple
Strong against: Infantry, Buildings
Weak against: Heroes


Roc
The Roc is a flying unit that cannot attack, but can carry 15 land units via air to any point on the map. As a flying unit, only ranged enemies can attack it.

God: Hathor (Ra, Isis)
Age available: Heroic
Created at: Temple
Weak against: Ranged units, Towers/Fortresses/Town Centers


Scarab
The Scarab is a mythical siege weapon. Like regular siege weapons, it isn’t much use against normal units. When killed, the Scarab sprays acid blood that damages nearby units.

God: Sekhmet (Ra, Set)
Created at: Temple
Age available: Heroic
Strong against: Buildings
Weak against: Heroes, Everything else


Scorpion Man
The Scorpion man is a tough myth unit that is good in close combat, with quite a bit of hack armor. Its special attack is poisoning an enemy, causing them to take a small amount of hack damage every second for 15 seconds after the attack.

God: Nepthys (Isis, Set)
Created at: Temple
Age available: Heroic
Strong against: Melee units, Myth units
Weak against: Heroes


Mummy
While not normally very powerful, the Mummy’s special attack is instantly kills any human unit and turns it into a minion the player can control. Minions are fairly tough melee units, but die after one minute.

God: Osiris (Ra, Isis)
Created at: Temple
Age available: Mythic
Strong against: Tough human units
Weak against: Heroes


Avenger
The Avenger is a very tough melee unit that is good against other melee units. Its special attack is a whirlwind of spinning blades that damages every adjacent unit.

God: Horus (Ra, Set)
Created at: Temple
Age available: Mythic
Strong against: Melee units, Myth units
Weak against: Heroes, Ranged units


Phoenix
The Phoenix, being a flying unit, can only be attacked by enemy ranged units. When killed, a Phoenix egg is created on the battlefield. Unless the enemy destroys this egg, the player can retrain the Phoenix almost instantly from that location.

God: Thoth (Isis, Set)
Created at: Temple
Age available: Mythic
Strong against: Melee units, Buildings
Weak against: Ranged units


Leviathan
The Leviathan is a mythical naval transport that can also attack enemies. It can carry 15 land units.

God: Nepthys (Isis, Set)
Created at: Dock
Age available: Heroic
Weak against: Ramming Ships, The Argo


War Turtle
The War Turtle is a powerful, but slow mythical naval unit. Its special attack flings nearby ships out of the water, doing additional damage.

God: Thoth (Isis, Set)
Created at: Dock
Age available: Mythic
Strong against: Arrow Ships, Siege Ships
Weak against: Ramming Ships, The Argo

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