Greek units

< Units Index | Greek Myth units >

Heroes

Hero
Each Greek civilization has a unique hero in each age, making a total of four. (Five with Poseidon’s naval hero.) You can only build one of each hero at any time, but they are far stronger than Norse Hersir or Egyptian Priests, and if killed you can retrain them. Heroes can carry relics and they counter myth units.

Created at: Town Center, Fortress
Age: Archaic through Mythic
Strong against: Myth Units
Weak against: Regular Units


Regular Units

Villager
Villagers are essential to gathering resources that will fund your army, and building structures to expand your empire. A strong empire has many villagers. In times of emergency, villagers are able fighters, but they are best left to what they do well – gathering resources and constructing buildings.

Created at: Town Center
Age: Archaic
Weak against: Everything


Hoplite
Hoplites are the basic Greek infantry unit. They are very tough compared to other infantry, but also fairly slow. Hoplites are good against cavalry and other melee units.

Created at: Academy
Age: Classical
Strong against: Cavalry
Weak against: Archers, Throwing Axemen, Hypaspists, Axemen


Toxotes
Toxotes are the basic greek ranged unit. They are good against infantry.

Created at: Archery Range
Age: Classical
Strong against: Infantry
Weak against: Cavalry, Peltasts, Slingers, Huskarls


Hippikon
Hippikons are the basic Greek cavalry unit. They are fast and very tough, but also expensive. Hippikons are good against archers.

Created at: Stable
Age: Classical
Strong against: Archers, Throwing Axemen
Weak against: Hoplites, Spearmen, Ulfsarks, Prodromos, Camels


Hypaspist
The Hypaspist is the Greek infantry counter. It is very powerful against other infantry, but nothing else.

Created at: Barrracks
Age: Heroic
Strong against: Infantry
Weak against: Archers, Throwing Axemen, Cavalry


Peltast
The Peltast is the Greek archer counter. It is long ranged, and very powerful against other archers, but nothing else. Peltasts are also useful against Throwing Axemen, but not so much so as against archers.

Created at: Archery Range
Age: Heroic
Strong against: Archers, Throwing Axemen
Weak against: Cavalry, Infantry


Prodromos
The Prodromos is Greek cavalry counter. It is fast and fairly tough, and very powerful against cavalry, but nothing else.

Created at: Stable
Age: Heroic
Strong against: Cavalry (Including Camels)
Weak against: Infantry, Archers


Myrmidon
Unique to Zeus. The Myrmidon is an elite Greek infantry unit with a bonus against all Norse and Egyptian units. Like regular infantry, it is best used against cavalry and other melee units.

Created at: Fortress
Age: Mythic
Strong against: Egyptian/Norse units
Weak against: Greek units, Archers, Throwing Axemen, Axemen, Hypaspists


Hetairoi
Unique to Poseidon. The Hetairoi is a cavalry unit that does additional damage to buildings. Like regular cavalry, it is also effective against archers and siege weapons.

Created at: Fortress
Age: Mythic
Strong against: Buildings, Archers
Weak against: Infantry, Prodromos, Camels


Gastraphetes
Unique to Hades. The Gastraphetes is a very long ranged archer. Like regular archers, it is good against infantry, but its unique attribute is its strength against buildings, making it something of a siege weapon.

Created at: Fortress
Age: Mythic
Strong against: Buildings, Infantry
Weak against: Cavalry


Petrobolos
Unlike the Norse and Egyptians, who have only a melee siege weapon in the Heroic age, the Greeks have the long ranged Petrobolos. However, the Petrebolos – while longer ranged – is inferior in its ability to bring down buildings.

Created at: Fortress
Age: Heroic
Strong against: Buildings, Ships
Weak against: Cavalry (Or any hack damage unit)


Helepolis
The Helepolis is the most powerful siege weapon in the game, both in terms of how much damage it can take, and how much damage it dishes out. However, it is slow, short ranged and expensive. Five units can garrison inside the Helepolis.

Created at: Fortress
Age: Mythic
Strong against: Buildings
Weak against: Cavalry (Or any hack damage unit)


Caravan
Caravans gather gold by making a trip between a market and a friendly town center. They are a good way of gaining gold once you have exhausted your gold mines.

Created at: Market
Age: Heroic
Weak against: Everything


Fishing Boat
Fishing Boats gather food from fish patches in the ocean. Like farms, fish patches are infinite, but only one fish boat can use one fish patch. Fishing is a cheaper (and once you get the two upgrades for it, much faster) source of food than farming, but harder to defend from enemies.

Created at: Dock
Age: Archaic.
Weak against: Everything


Transport Ship
Transport ships carry land units over water. They are easily destroyed if not escorted by friendly units, and will lose their precious cargo if sunk.

Created at: Dock
Age: Classical
Weak against: Everything, especially Archer ships


Trireme
The Trireme is the Greek arrow type ship, and the most basic Greek naval unit. It counters ramming ships.

Created at: Dock
Age: Classical
Strong against: Ramming ships
Weak against: Siege ships, Towers/Fortresses


Pentekonter
The Pentekonter is the Greek ramming type ship, and counters siege ships. Ramming ships are also good against naval myth units.

Created at: Dock
Age: Heroic
Strong against: Siege ships, Naval MU’s
Weak against: Arrow ships, Towers/Fortresses


Juggernaut
The Juggernaut is the Greek siege type ship. It not only counters arrow ships but is also effective at taking out shoreline fortifications due to its long range and high attack. (Towers and Fortresses still do bonus damage to it, however – and the Juggernaut cannot outrange defensive structures until it is upgraded into the Siege Juggernaut in the Mythic Age.)

Created at: Dock
Age: Heroic
Strong against: Arrow ships, Buildings
Weak against: Ramming ships, Towers/Fortresses


Other Units

Kataskopos (Scout Cavalry)
The Kataskopos is a unit that the Greek civilizations start the game with. It doesn’t upgrade, and can’t be replaced if killed. It is typically used for scouting, since it is not very good for combat.

Age: Archaic
Weak against: Everything


Militia
When Poseidon’s buildings are destroyed by enemy units, Militia are created from the rubble. The more expensive the building, the more Militia created. Militia are reasonably powerful melee units, which benefit from the same upgrades as normal units.

Age: Archaic
Strong against: Cavalry
Weak against: Archers, Hypaspists, Throwing Axemen, Axemen


Shade
When Hades’ human soldiers are killed, there is a 20% chance that a shade will appear at the player’s temple. Shades are fairly weak melee units, and do not benefit from any upgrades – however they get more powerful as you advance ages.

Age: Archaic
Strong against: Human units
Weak against: Heroes


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