Objectives Setup

By CheeZy
created 8/23/03

If you want to make a campaign in Age of Mythology, you’re probably going to want to include Objectives. Objectives are used to tell the player what he has to do to progress through and complete the campaign. Objectives are made through the Objective Editor and are setup for the game through the Trigger Editor

The first step is to make your objective through the Objectives editor. For this example I am creating an objective telling the player to engage 2 axemen in combat. Take a look at how I setup my objective

Click for bigger image - Objective setup

Type the Title, Goal, Objective body, and Hint body. The thing on the bottom is the “spotlight” which is not necissary for the objective. If you know how, you can make a custom spotlight image and include it in your scenario and also give it a memo on the bottom, maybe it can be your campaign’s title picture, or a hint or whatever you want. The point is however, that this is not necissary and only a few modders’ll know how to make it work anyway This objective will look like this ingame

Click for bigger image - Objective ingame

When you make an objective, it will be given an ID number, don’t worry it’s nothing complicated. Objective 1’s ID is 1, Objective 2’s ID is 2 and so on. Now that you have your objective made, you need to put it in the game. Open up the trigger editor.

Create a new trigger and find the effect “Objective” Set the Mission to 1 and the Objective ID to 1. I haven’t played around with what Mission does yet, but I asume it’s for a different mission. To start another mission just put 2 in the mission slot. Then set up the rest of the triggers that you need to meet the sequence. In this example, I created a message notifying the player to attack the axemen, I moved the axemen into position, and revealed the map. My triggers looked like this:

Click for bigger image - Objective ingame

The trigger looked like this ingame

Click for bigger image - Objective ingame

To complete or fire another objective, you simply make another Objective effect and assign the mission number and ID for the next objective. I made a second trigger that detected when the axemen were killed, which fired the second objective and completed the scenario. You can continue to branch events and objectives with triggers as much as you want. So that concludes this article.

Happy Designing.

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