Trigger Tutorial: Conditions

Conditions are what fires triggers. When a condition is evaluated as TRUE (It’s conditions are met) it will fire an effect. Here are the descriptions of all the conditions in AOM.

***[insert name of condition] Will fire an effect when [insert condition description here] ***

Conditions new to The Titans Expansion

  • Abort cinematic: when the cinematic mode is turned off
  • Chat Contains: Will activate when a string matching the trigger’s string appears in the player’s chat area. Note that it can be fooled by Spoofed Chats. Use in conjunction with the Clear Chat History trigger effect if you want to use this on a looping trigger
  • God Power Active: Will activate when the given god power is currently “going off”, and only during the duration of that God Power. Be aware that some God Powers are “active” for a different amount of time than their UI countdown
  • God Power Used: Will activate once the given god power has been actually used.
  • Quest Var Check: Will activate when a Quest Var (a sort of temporary variable) meets the desired values. These Quest Vars are typically set with the Quest Var Set, Quest Var Modify, and Quest Var Randomize trigger effects. Quest Vars which have not been yet set all have a value of zero.
  • Quest Var Compare: Like Quest Var Check, but is used to compare one Quest Var to another directly.
  • Stat Value: Allows you to activate based on a number of different gameplay statistics. These are generally the same sort of statistics as appear in the postgame screens. Use the Echo Stat Value trigger effect to get a sense of how these values fluctuate.
  • Unit on Lush: Will activate when Gaia Lush is underneath the selected unit.

AoM Conditions

  • Abort cinematic: when the cinematic mode is turned off
  • All buildings dead: when all of the buildings have been destroyed.
  • All units and buildings dead: All units and buildings are destroyed.
  • All units dead: All units have been killed for the specified player.
  • Always: This condition is “Always” evaluated as true, meaning the effect fires immediately.
  • Army distance to point: The specified army is a specified distance (radius) to a point.
  • Army distance to unit: The army is a specified distance from the selected unit.
  • Army in LOS: The army is in a specified player’s line of sight.
  • Army is alive: The army is alive.
  • Army is dead: The army has been killed.
  • Army owned: The army is owned by the particular player.
  • Army visible to player: The army is visible to a player.
  • Difficulty level: Occurs if the difficulty level is what is selected.
  • Diplomacy change: Occurs when the specified diplomacy change has occurred.
  • Distance to point: The selected unit is a certain distance to a point.
  • Distance to unit: The selected unit is a distance to another selected unit.
  • Gadget visible: Useless – used by the developers. A “Gadget” is a scripted tool, such as the paint water tool in the editor.
  • Is alive: The selected unit is alive.
  • Percent complete: The selected unit (mainly building) is a certain % complete from being built.
  • Percent damaged: The selected object has been damaged to this percent.
  • Player active: The selected player is active.
  • Player at pop cap: The selected player is at the population cap.
  • Player defeated: The specified player has lost.
  • Player is building: The player is currently building the specified object.
  • Player population: The player’s population is at the entered number.
  • Player resource count: The player’s selected resource count is at this number.
  • Player unit count: The player’s unit count has reached a specified amount
  • Tech available: The selected technology is available to research.
  • Tech researching: The specified technology is being researched.
  • Timer: A timer in seconds.
  • Timer ms: A timer in milliseconds.
  • Unit selected: The specified unit is selected.
  • Unit type selected: The specified unit type is selected.
  • Units garrisoned: The selected units are garrisoned.
  • Units in area: The selected units are in the area.
  • Units in LOS: The units are in the line of sight of a specified player.
  • Units owned: The units are owned by a certain player.
  • Visible to player: The current object is visible to a player.

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